Card index

Block Tales Cards Guide Index

Block Tales cards are the center of route planning. This index organizes offensive, defensive, utility, and resource cards so players can compare practical uses, understand when a card belongs in a build, and move into deeper boss or chapter guides.

Block Tales Cards Guide Index illustration

How to use this Block Tales Cards index

Use the Block Tales Cards index to compare card roles, check build fit, and move into boss or chapter pages that explain why the card matters. The page list below links to 34 published cards entries, each with quick facts, player notes, FAQ, and related pages.

Start with the entry that matches your current route problem, then use the related links on that page to move into supporting cards, bosses, chapters, items, or cleanup guides.

  • Open a card page when you need a focused answer.
  • Use related links instead of searching the whole site again.
  • Check the last-updated date before relying on update-sensitive details.

What each Block Tales card page includes

Each Block Tales card page is structured for fast lookup: a clear H1, a short summary, quick facts, practical sections, FAQ, and internal links to surrounding wiki pages.

The goal is to keep the page useful while you play, without turning a simple lookup into a long background article.

  • Quick facts for the page's main role or route context.
  • Practical advice that avoids unsupported numbers or unverified claims.
  • Related pages that connect the topic to a larger route plan.

Published pages

34 Cards

Aggressor card guide image for Block Tales Wiki

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Aggressor

Block Tales Aggressor is a 4 BP passive card that adds +1 damage but disables the rolling HP meter. Damage is taken instantly, so the card is for confident offensive builds after Finn McCool, not for first-time routes with shaky guard timing.

Ante Up card guide image for Block Tales Wiki

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Ante Up

Block Tales Ante Up is a 4 BP passive card that adds +1 damage but makes attack commands much harder. Current data describes the timing window as 50% of normal, and a missed attack command deals 0 damage. It is bought from Sketchy Figure in Bizville for 5 BUX and has a max stack of 1. Ante Up is worth using only when your timing is already consistent under pressure. It can make Power Stab, Dynamite, Launcher, and other attacks hit harder, but it also turns shaky play into wasted turns.

Bodyguard card guide image for Block Tales Wiki

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Bodyguard

Block Tales Bodyguard is a 1 BP support action card that costs 2 SP and protects an ally for 3 turns. The user absorbs 50% of the ally's enemy damage, rounded through the card's damage-split rules. It is strong in party play, but risky if the protector is already low.

Charge card guide image for Block Tales Wiki

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Charge

Block Tales Charge is a 1 BP action card that costs 3 SP and gives a target +2 damage on their next attack. It is only good when the next attack is safe, likely to land, and strong enough to justify spending a setup turn. Charge is bought from Wealthy Merchant for 100 TIX or Sketchy Figure for 1 BUX. It can make Power Stab, Dynamite, or other planned hits more threatening, but it is bad when the enemy can interrupt the plan or when the charged hit would overkill anyway.

Charge DEF card guide image for Block Tales Wiki

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Charge DEF

Block Tales Charge DEF is a 1 BP action card that costs 3 SP and gives Halved Damage for 3 turns. It is a setup defense card, not a panic heal. Use it before a known damage window, especially when a boss or heavy enemy is about to punish the party. It is sold by Gene for 100 TIX and Banished Knight for 50 TIX, with no sell value. Charge DEF is worth the SP when it prevents more damage than a normal heal would fix. It is weak if you cast it after the dangerous turn has already happened.

Cure card guide image for Block Tales Wiki

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Cure

Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.

Daze card guide image for Block Tales Wiki

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Daze

Block Tales Daze is a 1 BP Sword action card that costs 2 SP, attempts to apply Dizzy level 1 for 4 turns, and deals half damage to the enemy behind the target. It is best when one front enemy needs control and a back enemy can be chipped at the same time.

Deep Focus card guide image for Block Tales Wiki

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Deep Focus

Block Tales Deep Focus is a 1 BP passive card that improves Focus by raising Sword Energy gain. With one copy equipped, Focus gains 0.4 NRG, and extra copies add 0.1 more. It is for Sword-energy planning, not for fixing HP, SP, or normal damage problems.

Defend+ card guide image for Block Tales Wiki

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Defend+

Block Tales Defend+ is a 4 BP passive card that adds +1 DEF per stack. It is expensive, but it can change long routes and boss learning attempts where repeated damage is the real problem. Defend+ is bought from Sketchy Figure for 5 BUX or found on Pit Floor 50. Pre-Demo 5 data listed a max stack of 3, with 2 obtainable copies. Use it when incoming damage keeps ending runs. Do not equip it just because it sounds safe if the real failure is low damage, poor SP use, or missed action commands.

Defender card guide image for Block Tales Wiki

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Defender

Block Tales Defender is a 3 BP passive card for players who want fewer scary damage turns and can accept weaker attacks. It gives +1 Defense but lowers Attack by 1, so it is not a free survival upgrade. Use it when incoming damage is the problem, not when the fight already takes too long.

Dynamite card guide image for Block Tales Wiki

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Dynamite

Block Tales Dynamite is a Chapter 1 weapon-field card found in the Snowy Thicket Mines near Accountant Jim. In the overworld, it blows up cracked walls and red rocks. In battle, it costs 5 SP, uses a rapid-input action command, can reach 5 damage at full charge, and pierces defense. That makes it a strong burst tool, but not a casual room-clear button. Save it for targets where defense or one big turn matters. If Ante Up is equipped, the command becomes harsher, so do not build around Dynamite burst until the timing is stable.

Fireball card guide image for Block Tales Wiki

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Fireball

Block Tales Fireball is a 1 BP Ball action card that costs 2 SP and applies Burn level 1 for 3 turns. It is good when a target will survive long enough for Burn to matter, and weaker when direct damage would end the fight immediately. Fireball is found in Caves [3], can be bought from Amber for 80 TIX, and can drop from several later enemies and bosses at 1.2%. The action command can add 1 extra damage to Ball damage. Use it as a damage-over-time plan, not a panic button.

Free Fire card guide image for Block Tales Wiki

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Free Fire

Block Tales Free Fire is a 1 BP action card that costs 1 SP and gives the chosen target Enchant: Burn level 1 for the next attack. It is found in Scorched Dunes [3], sold by Banished Knight for 100 TIX, and stacks up to 5.

Free Ice card guide image for Block Tales Wiki

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Free Ice

Block Tales Free Ice is a 1 BP action card that costs 1 SP and gives Enchant: Ice level 1 for the next attack. It is found on Pit Floor [20], sold by Banished Knight for 150 TIX, and can drop from several Chapter 1 enemies at 1.2%.

Free Poison card guide image for Block Tales Wiki

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Free Poison

Block Tales Free Poison is a 1 BP action card that costs 1 SP and gives Enchant: Poison level 1 for the next attack. It is sold by Amber and Banished Knight for 100 TIX, stacks up to 5, and can drop from poison-route enemies.

Good Vibes card guide image for Block Tales Wiki

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Good Vibes

Block Tales Good Vibes is a 2 BP support action card that costs 3 SP, puts the user to Sleep for 3 turns, and restores 2 HP and 2 SP to the party each turn. It is powerful in parties that can protect the sleeper, but awkward with Fine, Dodgy, Invisible, or any fight where the user cannot afford to lose turns.

HP Drain card guide image for Block Tales Wiki

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HP Drain

Block Tales HP Drain is a 1 BP passive card that heals 1 HP after a successful hit, but lowers all damage by 1. It is sustain with a damage tax. Use it only when repeated safe hits matter more than ending fights quickly.

HP Finder card guide image for Block Tales Wiki

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HP Finder

Block Tales HP Finder is a 0 BP passive card that gives +1 extra HP after every battle. It is simple route sustain, not a boss card. Current data lists it as an enemy-drop card from Bee Happy and Winged Zombie at 1.1%, with a max stack of 3.

HP+ card guide image for Block Tales Wiki

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HP+

Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.

Investor card guide image for Block Tales Wiki

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Investor

Block Tales Investor is a 2 BP passive card that gives 30% extra TIX after each fight. Current stable data lists it in the Mosquito Nest beyond Plainstown after Supreme Mosquito. The card is not a boss answer; it is an economy card for players who still have routes, shops, and cleanup ahead.

Launcher card guide image for Block Tales Wiki

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Launcher

Block Tales Launcher is a 0 BP action card that replaces Ball with an area attack. It applies DEF Down level 1 for 3 turns to the target, hits adjacent enemies for reduced splash damage, and is sold by Tai and Banished Knight.

Linebounce card guide image for Block Tales Wiki

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Linebounce

Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.

Minimize card guide image for Block Tales Wiki

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Minimize

Block Tales Minimize is a 1 BP Ball action card that costs 2 SP and applies Small for 3 turns, lowering an enemy's attack pressure. It is useful when a single enemy's hits are the problem, but spiky or flaming enemies can still pop the Ball and stop the effect.

Pity SP card guide image for Block Tales Wiki

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Pity SP

Block Tales Pity SP is a 0 BP action card that trades 10 HP for 5 partywide SP. It is bought from Sketchy Figure for 2 BUX or Wealthy Merchant for 20 TIX. Use it only when SP is the bottleneck and the user can survive the HP cost.

Power Stab card guide image for Block Tales Wiki

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Power Stab

Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.

Prayer card guide image for Block Tales Wiki

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Prayer

Block Tales Prayer is a 3 BP action card that costs 5 SP and produces a random effect. Some outcomes heal, buff, revive, or apply useful pressure, while others can help enemies or hurt the user. It is a high-variance card, not a dependable recovery plan.

Rocket Boots card guide image for Block Tales Wiki

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Rocket Boots

Block Tales Rocket Boots is a field card found inside Komodo Dragon's cave after defeating Komodo Dragon. It costs 3 SP in battle, can hit Flying enemies, and applies Burn and DEF Down for 3 turns if the attack deals damage.

Sacrifice card guide image for Block Tales Wiki

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Sacrifice

Block Tales Sacrifice is a 1 BP action card that heals allies by 5 HP while the user loses 5 HP. It is strong in parties when one player can safely spend health to keep everyone else alive, but dangerous at low HP and weak in plans that already struggle to keep the support player standing.

Slingshot card guide image for Block Tales Wiki

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Slingshot

Block Tales Slingshot is a 0 BP action card that replaces Sword with a projectile attack. It deals +1 over base in current Fandom data but cannot damage enemies with Defense unless another effect solves that problem. It is sold by Tai and Banished Knight.

Snowball card guide image for Block Tales Wiki

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Snowball

Block Tales Snowball is a 1 BP Ball action card that costs 3 SP and attempts to apply Frozen level 1 for 2 turns. Use it when stopping a target's next actions matters more than direct damage. It is weaker when the enemy can be finished now, when the target resists control, or when the SP cost would leave you empty before a boss. Snowball is found in Penguinland, sold by Amber for 30 TIX, and can drop from Cheeky Eagle and Spiky Killbot at 1.5%. Do not throw it into spiky or flaming problems without checking the interaction.

Softener card guide image for Block Tales Wiki

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Softener

Block Tales Softener is a 1 BP Sword action card that costs 2 SP, pierces defense, and applies DEF Down level 2 for 3 turns. It is best against durable enemies or enemies using DEF Up, not as a random damage button. Use it when the next few attacks will benefit from the debuff.

SP Saver card guide image for Block Tales Wiki

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SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

SP+ card guide image for Block Tales Wiki

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SP+

Block Tales SP+ is a 3 BP passive card that raises current and maximum SP by 5. It is the simplest way to make an SP-heavy route less tight, especially before bosses or long areas. SP+ is found in Rugged Rainforest [19] and Scorched Ruins (C1), and bought from Amber for 45 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use SP+ when the bar is too small. Use SP Saver instead when repeated card costs are the real drain.

Sword Toss card guide image for Block Tales Wiki

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Sword Toss

Block Tales Sword Toss is a 1 BP Sword action card that costs 1 SP and turns Sword into a ranged attack. Its real value is not raw damage. It lets you choose any enemy and hit Flying targets while keeping the same damage and action command as a regular Sword. That makes it worth equipping when Chapter 3 or later fights waste turns with airborne or priority enemies. It is not worth spending SP when a normal Sword hit already reaches the target. Treat it as coverage, not a main damage upgrade.

FAQ

What is the Block Tales Cards index for?

The Block Tales Cards index helps players find published cards pages, compare player notes, and move into related guides without searching the full wiki.

How many Block Tales cards pages are published here?

This index currently lists 34 published Block Tales cards pages. Each page includes a summary, quick facts, FAQ, and related internal links.

Where should I go after a Block Tales card page?

After a Block Tales card page, follow the related pages for the connected cards, bosses, chapters, items, locations, or strategy guides that explain the surrounding route.