Card
Block Tales Defend+ Card Guide
Block Tales Defend+ is a 4 BP passive card that adds +1 DEF per stack. It is expensive, but it can change long routes and boss learning attempts where repeated damage is the real problem. Defend+ is bought from Sketchy Figure for 5 BUX or found on Pit Floor 50. Pre-Demo 5 data listed a max stack of 3, with 2 obtainable copies. Use it when incoming damage keeps ending runs. Do not equip it just because it sounds safe if the real failure is low damage, poor SP use, or missed action commands.
Last updated: 2026-04-27
Quick Facts
| Type | Passive card |
|---|---|
| BP | 4 |
| Effect | +1 DEF per equipped stack. |
| Max stack | 3 |
| Obtainable copies | Pre-Demo 5 reviewed data listed 2 obtainable copies. |
| Pit source | Found on a pedestal on Pit Floor 50. |
| Shop source | Bought from Sketchy Figure for 5 BUX. |
| Sell amount | Cannot be sold. |
| Version note | Defend+ used to cost 6 BP, then 5 BP, and now costs 4 BP. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Defend+ facts that matter
Defend+ is simple: spend 4 BP for +1 DEF. The hard part is deciding whether the build can afford that BP.
If repeated damage is the reason a route fails, Defend+ can be worth it. If the fight is failing because damage is too slow, it may make the problem worse.
- Use it while learning hard attack patterns.
- Use it in long routes with repeated damage.
- Skip it when the build already survives but kills too slowly.
- Do not confuse Defend+ with the Defend action.
Defend+ versus HP+
HP+ gives more room for mistakes. Defend+ reduces incoming damage. HP+ is easier for new players to feel immediately; Defend+ gets better when many hits are landing across a route.
A player who keeps dying to one huge mistake may prefer HP+. A player who loses to many small hits may prefer Defend+.
- HP+: bigger health pool.
- Defend+: less damage per hit.
- Charge DEF: temporary halved damage.
- Defender: cheaper defense with an attack penalty.
When Defend+ is worth 4 BP
The card is worth it when the +1 DEF changes how many turns your HP lasts. That is most visible in boss practice, Pit pushes, and routes with repeated enemy contact.
It is not a magic fix for bad SP planning. If all losses happen after running out of SP, fix that first.
- Good use: Pit preparation.
- Good use: first-time boss learning.
- Bad use: speed-focused damage routes.
- Bad use: builds with no SP economy.
FAQ
Where do I get Defend+?
Defend+ can be bought from Sketchy Figure for 5 BUX or found on Pit Floor 50.
How much BP does Defend+ cost?
Defend+ currently costs 4 BP.
How many Defend+ copies are obtainable?
Pre-Demo 5 reviewed data listed 2 obtainable copies, even though the max stack is 3.
Is Defend+ better than HP+?
Defend+ is better against repeated incoming damage. HP+ is easier when you need more room for one or two mistakes.
Related Pages
Guide
Pit Preparation Guide
Block Tales Pit Preparation Guide is about surviving a long chain of fights, not winning one clean boss room. The Pit of 100 Trials sits below Bizville, currently has 60 floors, and gives cards after every 10-floor checkpoint. A bed is on the first floor and healing pads appear every 10 floors, so your plan should be built around reaching the next reset. Bring stable damage, HP safety, and SP economy. Defend+ is a Floor 50 reward, while Pack Tactics is found on Floor 60. Do not enter with a build that only works for one enemy type.
Card
HP+
Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.
Card
Charge DEF
Block Tales Charge DEF is a 1 BP action card that costs 3 SP and gives Halved Damage for 3 turns. It is a setup defense card, not a panic heal. Use it before a known damage window, especially when a boss or heavy enemy is about to punish the party. It is sold by Gene for 100 TIX and Banished Knight for 50 TIX, with no sell value. Charge DEF is worth the SP when it prevents more damage than a normal heal would fix. It is weak if you cast it after the dangerous turn has already happened.
Card
Defender
Block Tales Defender is a 3 BP passive card for players who want fewer scary damage turns and can accept weaker attacks. It gives +1 Defense but lowers Attack by 1, so it is not a free survival upgrade. Use it when incoming damage is the problem, not when the fight already takes too long.
Guide
Boss Guide
Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.
Guide
Solo Player Build
Block Tales Solo Player Build is stricter than a party setup because every bad guard, heal, and SP spend belongs to you. Start with one reliable attack, one survival card, and one SP plan. Power Stab handles single targets. Linebounce helps when enemy rows threaten too many turns. HP+ gives room for missed blocks, while SP+ or SP Saver keeps active cards usable. Do not build like a speedrun while learning. A solo route should reach bosses with enough HP, SP, and recovery to survive one mistake, then adjust after the exact failure is clear.
Location
Bizville
Block Tales Bizville is the main hub around early and midgame routing. It connects East Bizville, Central Bizville, West Bizville, the sewers, docks, shops, the Pit route, Roblox HQ access, and later travel hooks. Treat it as a return point, not a place you only pass through once.
Boss
Cruel King
Block Tales Cruel King is the Chapter 1 final boss in Blackrock Castle. He has 30 HP, uses freeze pressure, can summon Loyal Knight or Crossbow Crony, and punishes players who enter the throne room with no SP plan.