Guide

Block Tales Pit Preparation Guide

Block Tales Pit Preparation Guide is about surviving a long chain of fights, not winning one clean boss room. The Pit of 100 Trials sits below Bizville, currently has 60 floors, and gives cards after every 10-floor checkpoint. A bed is on the first floor and healing pads appear every 10 floors, so your plan should be built around reaching the next reset. Bring stable damage, HP safety, and SP economy. Defend+ is a Floor 50 reward, while Pack Tactics is found on Floor 60. Do not enter with a build that only works for one enemy type.

Last updated: 2026-04-27

Pit Preparation Guide guide guide image for Block Tales Wiki
Pit Preparation Guide reference image for the guides section.

Quick Facts

LocationThe Pit of 100 Trials is below Bizville.
FloorsThe Pit is currently made up of 60 floors.
AccessShrinking is required to enter through the tunnel to the sewers.
First floorThe first floor has a bed.
Every 10 floorsA healing pad appears every 10 floors.
RewardsPlayers receive cards after every 10 floors.
TeleportThe Pit can be teleported to.
Floor 50 rewardDefend+ is found on a pedestal on Floor 50.
Floor 60 rewardPack Tactics is found on a pedestal on Floor 60.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Pit Preparation Guide route plan

Treat the Pit as six ten-floor pushes. The goal is not to spend every resource to win one ugly fight. The goal is to arrive at the next healing pad with enough margin to keep going.

Because enemies change as the floors get deeper, a narrow build can fail even if it looks strong in the first set.

  • Plan around Floors 10, 20, 30, 40, 50, and 60.
  • Use healing pads as checkpoints, not as an excuse to waste SP.
  • Bring damage that works against more than one enemy shape.
  • Keep a recovery item for the fight before the next reset.

Build choices for The Pit

Long-route builds value consistency. HP+ helps if guard mistakes are common. SP+ helps if the plan runs dry. SP Saver helps if several active cards are used across many fights.

Defend+ is especially relevant because it is both a strong defensive card and a Pit reward at Floor 50.

  • Use HP+ when repeated hits are the problem.
  • Use SP+ when the SP pool is too small for a ten-floor push.
  • Use SP Saver only when repeated SP costs are real.
  • Use Linebounce or another group answer when enemy rows drain HP.

Pit failure points

The Pit punishes players who play every room like a boss attempt. Spending the strongest card on a safe fight can create the loss three floors later.

The other failure is ignoring mixed enemy coverage. If the build cannot answer flying, armored, or grouped enemies, the route becomes expensive even before a hard floor.

  • Do not burn SP when normal attacks can finish the fight.
  • Do not rely on one damage type for every floor.
  • Do not skip safety cards if you are still learning guard timing.
  • Do not chase Floor 50 or 60 rewards with an empty inventory.

FAQ

How many floors does The Pit currently have?

Current community data lists The Pit at 60 floors.

How do I enter The Pit?

You need Shrinking to fit through the tunnel that leads toward the sewers below Bizville.

Where is Defend+ in The Pit?

Defend+ is found on a pedestal on Floor 50.

What should I bring before a Pit run?

Bring stable damage, a survival card such as HP+ or Defend+, and enough SP support to reach the next ten-floor checkpoint.

Related Pages

Bizville location guide image for Block Tales Wiki

Location

Bizville

Block Tales Bizville is the main hub around early and midgame routing. It connects East Bizville, Central Bizville, West Bizville, the sewers, docks, shops, the Pit route, Roblox HQ access, and later travel hooks. Treat it as a return point, not a place you only pass through once.

Defend+ card guide image for Block Tales Wiki

Card

Defend+

Block Tales Defend+ is a 4 BP passive card that adds +1 DEF per stack. It is expensive, but it can change long routes and boss learning attempts where repeated damage is the real problem. Defend+ is bought from Sketchy Figure for 5 BUX or found on Pit Floor 50. Pre-Demo 5 data listed a max stack of 3, with 2 obtainable copies. Use it when incoming damage keeps ending runs. Do not equip it just because it sounds safe if the real failure is low damage, poor SP use, or missed action commands.

HP+ card guide image for Block Tales Wiki

Card

HP+

Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.

SP+ card guide image for Block Tales Wiki

Card

SP+

Block Tales SP+ is a 3 BP passive card that raises current and maximum SP by 5. It is the simplest way to make an SP-heavy route less tight, especially before bosses or long areas. SP+ is found in Rugged Rainforest [19] and Scorched Ruins (C1), and bought from Amber for 45 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use SP+ when the bar is too small. Use SP Saver instead when repeated card costs are the real drain.

SP Saver card guide image for Block Tales Wiki

Card

SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.

Solo Player Build guide guide image for Block Tales Wiki

Guide

Solo Player Build

Block Tales Solo Player Build is stricter than a party setup because every bad guard, heal, and SP spend belongs to you. Start with one reliable attack, one survival card, and one SP plan. Power Stab handles single targets. Linebounce helps when enemy rows threaten too many turns. HP+ gives room for missed blocks, while SP+ or SP Saver keeps active cards usable. Do not build like a speedrun while learning. A solo route should reach bosses with enough HP, SP, and recovery to survive one mistake, then adjust after the exact failure is clear.

Power Stab card guide image for Block Tales Wiki

Card

Power Stab

Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.