Location

Block Tales Bizville Location Guide

Block Tales Bizville is the main hub around early and midgame routing. It connects East Bizville, Central Bizville, West Bizville, the sewers, docks, shops, the Pit route, Roblox HQ access, and later travel hooks. Treat it as a return point, not a place you only pass through once.

Last updated: 2026-04-27

Bizville location guide image for Block Tales Wiki
Bizville reference image for the locations section.

Quick Facts

TypeHub location
Major districtsEast Bizville, Central Bizville, West Bizville, Bizville Sewers, and Bizville Docks.
Early routeThe Prologue sends players through Bizville and Roblox HQ.
Chapter 2 routeRoblox HQ Basement begins Chapter 2's NRG and Ice Dagger setup.
Chapter 3 routeBizville Railways travel starts after Shedletsky gives the Train Ticket.
Chapter 4 routeBizville Docks sends players toward Scorched Dunes by boat.
Pit accessThe Pit of 100 Trials is below Bizville.
Sketchy FigureSketchy Figure sells cards such as Ante Up and HP Drain in Bizville.
Sewer routeShrinking is needed to fit through the tunnel toward the sewers.
Important NPCsBuilderman, Shedletsky, Tutorial Terry, and other route NPCs connect through Bizville context.
Player mistakeLeaving without checking shops or route gates can create avoidable backtracking.
Reviewed factsChecked against current community wiki and existing route data on 2026-04-27.

Block Tales Bizville route role

Bizville is the place the game keeps sending you back to when the next chapter needs a launch point. It is not just scenery between fights.

The hub matters because several routes branch from it: Roblox HQ, the sewers, the rail route, docks, and the Pit.

  • Use Bizville to reset before a new chapter route.
  • Check shops before spending resources elsewhere.
  • Remember the Pit is below Bizville, not a random menu mode.
  • Use docks and rail context when the story starts pointing outward.

What to check before leaving Bizville

Most bad Bizville decisions are small: missing a shop, forgetting a card source, or walking into the next route with old recovery stock.

Before leaving for a long chapter stretch, check whether the problem ahead is travel, status, boss damage, or item count. Bizville is where you fix that cheaply.

  • Buy or review cards before boss-heavy routes.
  • Restock food before Chapter 4 travel.
  • Check Sketchy Figure only when BUX spending makes sense.
  • Do not start the Pit with a build meant for one short boss.

Bizville compared with Roblox HQ

Roblox HQ is a story building. Bizville is the wider hub around it.

If you are lost, use that distinction. HQ pushes story beats. Bizville gives access to the shops, travel exits, and cleanup paths that make those story beats easier.

  • Roblox HQ: story progression and basement route.
  • Bizville Docks: Chapter 4 departure.
  • Bizville Railways: Chapter 3 travel context.
  • Bizville Sewers and Pit: optional or side-route planning.

FAQ

Why do I keep coming back to Bizville?

Bizville is the main hub. Several chapter routes and side systems branch from it, so returning after story progress is normal.

Where is the Pit of 100 Trials?

The Pit of 100 Trials is below Bizville, reached through the route context explained in the Pit preparation guide.

What should I do in Bizville before Chapter 4?

Check recovery, cards, and docks context before taking Fisherman Fred's boat toward Scorched Dunes.

Is Roblox HQ the same as Bizville?

No. Roblox HQ is a specific story location in the Bizville area. Bizville is the wider hub.

Related Pages

Roblox HQ location guide image for Block Tales Wiki

Location

Roblox HQ

Block Tales Roblox HQ is the early story building in East Bizville where the Prologue pushes the player after Builderman is kidnapped. It connects the Red Noob and Blue Noob fight, Noobador, later basement access, Shedletsky's Ice Dagger lesson, and Chapter 2's NRG setup.

Prologue chapter guide image for Block Tales Wiki

Chapter

Prologue

Block Tales Prologue is called Hello World! and works as the real start of the story. It released with Chapter 1 on May 16, 2024 and teaches real combat, dashing, and leveling up. The route starts after Builderman is kidnapped, sends the player through Tutorial Terry's setup, and leads into Roblox HQ and early fights. The main combat check is Red Noob and Blue Noob, followed by Noobador as the final Prologue boss. Do not rush past the basics here. If Sword, Ball, and guard timing feel shaky, Chapter 1 will punish that immediately.

Chapter 2 chapter guide image for Block Tales Wiki

Chapter

Chapter 2

Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.

Chapter 3 chapter guide image for Block Tales Wiki

Chapter

Chapter 3

Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.

Chapter 4 chapter guide image for Block Tales Wiki

Chapter

Chapter 4

Block Tales Chapter 4 is Excavation Exploration, released on May 31, 2025. It starts after Ghostwalker and sends the player to Bizville Docks, Fisherman Fred's boat, Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, Red Sun River, and the Firebrand route. This chapter is less about one hard fight and more about tool checks, traps, puzzles, and longer desert navigation. The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are tied to Chapter 4 boss coverage. Bring healing, watch puzzle damage, and do not rush the Ancient Tomb clues.

Pit Preparation Guide guide guide image for Block Tales Wiki

Guide

Pit Preparation Guide

Block Tales Pit Preparation Guide is about surviving a long chain of fights, not winning one clean boss room. The Pit of 100 Trials sits below Bizville, currently has 60 floors, and gives cards after every 10-floor checkpoint. A bed is on the first floor and healing pads appear every 10 floors, so your plan should be built around reaching the next reset. Bring stable damage, HP safety, and SP economy. Defend+ is a Floor 50 reward, while Pack Tactics is found on Floor 60. Do not enter with a build that only works for one enemy type.

Ante Up card guide image for Block Tales Wiki

Card

Ante Up

Block Tales Ante Up is a 4 BP passive card that adds +1 damage but makes attack commands much harder. Current data describes the timing window as 50% of normal, and a missed attack command deals 0 damage. It is bought from Sketchy Figure in Bizville for 5 BUX and has a max stack of 1. Ante Up is worth using only when your timing is already consistent under pressure. It can make Power Stab, Dynamite, Launcher, and other attacks hit harder, but it also turns shaky play into wasted turns.

HP Drain card guide image for Block Tales Wiki

Card

HP Drain

Block Tales HP Drain is a 1 BP passive card that heals 1 HP after a successful hit, but lowers all damage by 1. It is sustain with a damage tax. Use it only when repeated safe hits matter more than ending fights quickly.