Card

Block Tales HP Drain Card Guide

Block Tales HP Drain is a 1 BP passive card that heals 1 HP after a successful hit, but lowers all damage by 1. It is sustain with a damage tax. Use it only when repeated safe hits matter more than ending fights quickly.

Last updated: 2026-04-27

HP Drain card guide image for Block Tales Wiki
HP Drain reference image for the cards section.

Quick Facts

TypePassive card
BP1
EffectRestores 1 HP after successfully dealing damage to an enemy.
PenaltyAll damage is reduced by 1.
Max stack3
Obtainable copiesPre-Demo 5 reviewed data listed 2 obtainable copies.
SourceBought from Amber in Telamon's Manor for 85 TIX.
Source 2Bought from Sketchy Figure in Bizville for 2 BUX.
Sell amount60 TIX.
Multi-hit noteDoes not activate multiple times from multi-hit attacks or attacks that hit multiple enemies.
Outside-turn noteDoes not activate outside the player's turn or through items like Bomb.
Faint noteDoes not save the player from fainting from mortal damage.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales HP Drain facts that matter

HP Drain heals only after successful damage, and it lowers your damage first. That is the whole trade.

If the damage penalty adds extra enemy turns, the healing can be fake value. If the route has many safe hits, the card can slowly pay back.

  • Use it in longer fights with repeated safe attacks.
  • Skip it when damage is already too low.
  • Do not expect multi-hit moves to trigger it multiple times.
  • Do not rely on it to stop lethal damage.

HP Drain compared with HP+

HP+ gives HP up front. HP Drain tries to earn HP during the fight. HP+ is safer for learning. HP Drain is better only when you can keep landing hits.

If you miss often, use HP+. If you hit reliably and fights run long, HP Drain becomes more interesting.

  • HP+: reliable mistake buffer.
  • HP Drain: sustain after successful hits.
  • Cure: active recovery with SP cost.
  • Good Vibes: party recovery over time.

HP Drain mistakes

The common mistake is counting only the 1 HP gained and ignoring the 1 damage lost. Slower kills can cost more HP than the card restores.

The second mistake is pairing it with multi-hit or item plans and expecting extra triggers. Current data says that does not work.

  • Do not use it if fights become one turn longer.
  • Do not expect items to trigger it.
  • Do not expect it to prevent a fatal hit.
  • Use it when survival fails slowly, not instantly.

FAQ

What does HP Drain do?

HP Drain restores 1 HP after a successful hit, but all damage is reduced by 1.

How much BP does HP Drain cost?

HP Drain costs 1 BP.

Where do I get HP Drain?

HP Drain is sold by Amber in Telamon's Manor for 85 TIX and Sketchy Figure in Bizville for 2 BUX.

Does HP Drain trigger on every hit of a multi-hit attack?

No. Current data says HP Drain does not trigger multiple times from multi-hit attacks or attacks that hit multiple enemies.

Related Pages

Solo Player Build guide guide image for Block Tales Wiki

Guide

Solo Player Build

Block Tales Solo Player Build is stricter than a party setup because every bad guard, heal, and SP spend belongs to you. Start with one reliable attack, one survival card, and one SP plan. Power Stab handles single targets. Linebounce helps when enemy rows threaten too many turns. HP+ gives room for missed blocks, while SP+ or SP Saver keeps active cards usable. Do not build like a speedrun while learning. A solo route should reach bosses with enough HP, SP, and recovery to survive one mistake, then adjust after the exact failure is clear.

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.

HP+ card guide image for Block Tales Wiki

Card

HP+

Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.

Cure card guide image for Block Tales Wiki

Card

Cure

Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.

Good Vibes card guide image for Block Tales Wiki

Card

Good Vibes

Block Tales Good Vibes is a 2 BP support action card that costs 3 SP, puts the user to Sleep for 3 turns, and restores 2 HP and 2 SP to the party each turn. It is powerful in parties that can protect the sleeper, but awkward with Fine, Dodgy, Invisible, or any fight where the user cannot afford to lose turns.

SP Saver card guide image for Block Tales Wiki

Card

SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

Telamon's Manor location guide image for Block Tales Wiki

Location

Telamon's Manor

Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.

Boss Guide guide guide image for Block Tales Wiki

Guide

Boss Guide

Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.