Location
Block Tales Telamon's Manor Location Guide
Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.
Last updated: 2026-04-27
Quick Facts
| Type | Chapter 3 manor location |
|---|---|
| Chapter | Chapter 3 |
| Route position | The Chapter 3 route moves from Cemetery into Telamon's Manor before Catacombs and Dream World. |
| Story NPC | Telamon is tied closely to Telamon's Manor context. |
| Boss connection | Greed is fought in Telamon's Manor and has 30 HP. |
| Solitude note | Current source data uses Sorrow for the boss this project keeps under the Solitude slug. |
| Sword Toss source | Sword Toss is found in the haunted version of Telamon's Manor basement. |
| Amber shop | HP Drain is sold by Amber in Telamon's Manor for 85 TIX. |
| Banished Knight shop | Banished Knight appears as a Telamon's Manor shopkeeper later and sells several cards. |
| Later route | Catacombs and Dream World follow the manor stretch. |
| Common mistake | Rushing rooms without checking basement and shop value. |
| Resource note | Do not enter Catacombs empty after manor fights. |
| Reviewed facts | Checked against current community wiki and existing reviewed card/boss data on 2026-04-27. |
Block Tales Telamon's Manor route role
Telamon's Manor is a story location, but it also changes builds. Sword Toss, HP Drain access, and later card shops all make the manor more than a corridor to the next boss.
The route rewards players who check rooms instead of rushing every door. Missing the basement context can make later Chapter 3 fights feel worse.
- Check the haunted basement for Sword Toss.
- Remember Amber sells HP Drain here.
- Use Greed as the inventory-discipline warning.
- Leave enough resources for Catacombs.
Greed and manor resource mistakes
Greed punishes hoarding by stealing items. That makes manor inventory decisions feel different from normal route fights.
If you are saving one important recovery item forever, Greed can punish that habit. Use items when they prevent a worse turn.
- Spend recovery before Move Thief can erase it.
- Do not enter Greed with a messy inventory plan.
- Save SP for fights where it changes the turn count.
- After Greed, check whether Catacombs prep is still healthy.
Manor shops and cleanup value
Telamon's Manor keeps mattering after the first clear because shop sources point back here. HP Drain and Banished Knight's later shop list are practical reasons to return.
That return value is the real information gain for the page: players may come here for a boss, a card, or a shop, not only for story.
- HP Drain: Amber source at 85 TIX.
- Banished Knight: later card shop context.
- Sword Toss: haunted basement pickup.
- Catacombs: next route pressure after manor cleanup.
FAQ
Where do I get Sword Toss?
Sword Toss is found in the haunted version of Telamon's Manor basement.
Where is HP Drain sold?
HP Drain is sold by Amber in Telamon's Manor for 85 TIX and by Sketchy Figure in Bizville for 2 BUX.
What boss is tied to Telamon's Manor?
Greed is the main reviewed manor boss. The Solitude page also notes that current source data names that fight Sorrow.
Should I leave Telamon's Manor right after Greed?
Only if your recovery and SP are still stable. Catacombs and Dream World are longer checks, so do not leave the manor empty.
Related Pages
Chapter
Chapter 3
Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.
Location
Cemetery
Block Tales Cemetery is a Chapter 3 haunted-route stop after the train and Spooksville path, before Telamon's Manor, Catacombs, and Dream World. It is a resource checkpoint: undead enemies, flying targets, and route length start asking for Sword Toss, better item timing, and calmer play.
Location
Catacombs
Block Tales Catacombs is the Chapter 3 haunted route after Telamon's Manor and before Dream World. Slasher guards the Catacombs entrance with 30 HP, a repeating Slasher Signature, Jump Stab, Shield Up pattern, and DEF Up pressure. Treat the area as a resource checkpoint before the final Dream World chain.
Location
Dream World
Block Tales Dream World is the late Chapter 3 route after Catacombs, built around Greed, Solitude/Sorrow, Fear, and Hatred. It is not a normal map stretch. The area tests item timing, poison and debuff handling, charged-hit discipline, Sword Energy pressure, and whether enough recovery survived the haunted route.
Boss
Greed
Block Tales Greed is a Chapter 3 boss in Telamon's Manor with 30 HP, level 35, Dagger Combo, Move Thief, Lacerate, and a repeatable attack order. The fight punishes players who hoard items too long, because Greed can steal from inventory and heal from the stolen value.
Boss
Solitude
Block Tales Solitude is kept here as the search name for the Chapter 3 boss now listed as Sorrow in current community data. The fight has 30 HP, level 50, a mace pattern, and Noxious Gas pressure. It is a timing check more than a raw damage race.
Card
Sword Toss
Block Tales Sword Toss is a 1 BP Sword action card that costs 1 SP and turns Sword into a ranged attack. Its real value is not raw damage. It lets you choose any enemy and hit Flying targets while keeping the same damage and action command as a regular Sword. That makes it worth equipping when Chapter 3 or later fights waste turns with airborne or priority enemies. It is not worth spending SP when a normal Sword hit already reaches the target. Treat it as coverage, not a main damage upgrade.
Card
HP Drain
Block Tales HP Drain is a 1 BP passive card that heals 1 HP after a successful hit, but lowers all damage by 1. It is sustain with a damage tax. Use it only when repeated safe hits matter more than ending fights quickly.