Boss
Block Tales Solitude Boss Guide
Block Tales Solitude is kept here as the search name for the Chapter 3 boss now listed as Sorrow in current community data. The fight has 30 HP, level 50, a mace pattern, and Noxious Gas pressure. It is a timing check more than a raw damage race.
Last updated: 2026-04-27
Quick Facts
| Current source name | Sorrow; this page keeps Solitude for existing search and route naming. |
|---|---|
| Chapter | Chapter 3 |
| HP | 30 |
| Level | 50 |
| Attributes | None |
| Location | Telamon's Manor and Dream World route context. |
| Pit location | The Pit of 100 Trials Floor 32. |
| Moves | Spiked Mace Throw, Spike Mace Swing, Spike Mace Roll, and Noxious Gas. |
| Spiked Mace Throw | Deals 4 damage. |
| Spike Mace Swing | Deals 5 damage. |
| Spike Mace Roll | Three hits, each dealing 4 damage. |
| Noxious Gas | Deals 4 damage, Poison level 1 for 3 turns, and ATK Down level 1 for 3 turns. |
| Pattern | Mace attacks and Noxious Gas create the main pressure. |
| Drops | Bloxy Cola, Mr Batty, Applesauce, Glue, Slateskin Potion, Cherry Bomb, Orange Juice, and Pie are listed drops. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Solitude fight facts
This page uses Solitude because players may still search that name, but the current source page calls the boss Sorrow. The advice is for the same Chapter 3 fight.
The fight is built around mace timing and one ugly status turn. If Noxious Gas lands while HP is already low, the next turns get cramped fast.
- Treat Sorrow and Solitude as the same boss for route planning.
- Keep HP high before Noxious Gas turns.
- Do not spend every SP point before the multi-hit mace pressure.
- Use poison recovery only when the remaining poison turns matter.
Noxious Gas and ATK Down
Noxious Gas is annoying because it hurts, poisons, and lowers attack. The damage is visible. The ATK Down is what makes the fight drag.
If your build depends on a small number of strong hits, losing damage during the wrong window can waste the setup. Sometimes the better answer is to heal, wait out the worst turn, and spend damage when it counts again.
- Do not force a burst turn while ATK Down is active.
- Use Cure if poison will outlast the current recovery plan.
- Save a reliable attack for after the debuff window.
- If Spike Mace Roll is the problem, practice the repeated block rhythm.
Solitude in the Dream World chain
Solitude/Sorrow comes after Greed and before the later emotional bosses. The danger is letting each fight chip away at the same resource pool.
If Greed already burned items, this fight is where that earlier decision shows up. Do not pretend the boss is isolated from the route.
- Check item count after Greed.
- Do not enter Fear with poison recovery already gone.
- Use Chapter 3 routing notes if the manor stretch keeps snowballing.
- Treat Pit Floor 32 as rematch context after first-clear routing is solved.
FAQ
Is Solitude the same as Sorrow?
For this guide, yes. Current community data lists the boss as Sorrow, while this site keeps the Solitude slug for players searching the old or route name.
How much HP does Solitude have?
The current Sorrow/Solitude data lists 30 HP.
What makes Noxious Gas dangerous?
It deals damage, applies Poison, and applies ATK Down, so the next turns are weaker and less safe.
Should I burst through ATK Down?
Usually no. If damage is reduced, use that window for recovery or setup unless the boss is already in finish range.
Related Pages
Chapter
Chapter 3
Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.
Location
Telamon's Manor
Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.
Location
Dream World
Block Tales Dream World is the late Chapter 3 route after Catacombs, built around Greed, Solitude/Sorrow, Fear, and Hatred. It is not a normal map stretch. The area tests item timing, poison and debuff handling, charged-hit discipline, Sword Energy pressure, and whether enough recovery survived the haunted route.
Boss
Greed
Block Tales Greed is a Chapter 3 boss in Telamon's Manor with 30 HP, level 35, Dagger Combo, Move Thief, Lacerate, and a repeatable attack order. The fight punishes players who hoard items too long, because Greed can steal from inventory and heal from the stolen value.
Boss
Fear
Block Tales Fear is a Chapter 3 boss in Dream World with 30 HP, level 80, Rotten Apple, Glue Glob, Boogeyman, and Fear's Oath. The dangerous part is the three-turn timing: Fear can charge, then punish with Boogeyman, while other moves add Poison, Slow, or DEF Down.
Boss
Hatred
Block Tales Hatred is a Chapter 3 major boss in Dream World with 50 HP, 1 Defense, level 90, and the only enemy move set that uses Sword Energy. It mixes Page Tear, Slingshot, Unstable Charge, Unstable Discharge, Instability, Sword Toss, Dynamo, and Mass Infection.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Guide
Status Effects Guide
Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.