Boss
Block Tales Greed Boss Guide
Block Tales Greed is a Chapter 3 boss in Telamon's Manor with 30 HP, level 35, Dagger Combo, Move Thief, Lacerate, and a repeatable attack order. The fight punishes players who hoard items too long, because Greed can steal from inventory and heal from the stolen value.
Last updated: 2026-04-27
Quick Facts
| Chapter | Chapter 3 |
|---|---|
| HP | 30 |
| Level | 35 |
| Attributes | None |
| Location | Telamon's Manor. |
| Pit location | The Pit of 100 Trials Floor 31. |
| Moves | Dagger Combo, Move Thief, and Lacerate. |
| Dagger Combo | Four dagger hits, each dealing 1 damage. |
| Move Thief | Steals an item from the inventory and heals Greed by the stolen item's value. |
| Lacerate | Deals 6 damage and inflicts Red for 5 turns. |
| Pattern | Dagger Combo, Dagger Combo, Move Thief, Lacerate, repeat. |
| Drops | Bloxy Cola, Mr Batty, Applesauce, Glue, Slateskin Potion, Cherry Bomb, Orange Juice, and Pie are listed drops. |
| Badge note | Monster Hunter asks for all demo 3 bosses on Hard Mode. |
| Held card | Greed is shown carrying Sacrifice in current wiki data. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Greed fight facts
Greed is a funny fight until the stolen item is the one you were saving. The boss does not only deal damage; it attacks your inventory plan.
That makes pre-fight cleanup matter. If you are carrying expensive recovery you refuse to use, Greed can turn that hesitation into healing for itself.
- Use key recovery before Move Thief can punish hoarding.
- Do not enter with a messy bag full of items you cannot afford to lose.
- Watch the repeat pattern so Lacerate does not land on low HP.
- Save greedier badge attempts for a later Hard Mode run.
Item timing and Move Thief
Move Thief is the turn that gives this fight its shape. If the stolen item has a strong value, Greed heals and your backup plan disappears.
The simple answer is not to waste every item. It is to use important items before the pattern reaches the steal turn, especially if HP is already drifting low.
- Spend recovery when it prevents both damage and a steal.
- Keep low-value items only if you are comfortable with them being taken.
- Do not save one perfect item so long that Greed removes it.
- If Lacerate is next, healing early is usually cleaner.
Greed compared with later emotion fights
Greed is the first Dream World-style lesson in resource discipline. Later fights are more direct about damage and status, but Greed quietly tests planning.
If this page saves a player one reset, it is usually because they stopped treating inventory as untouchable.
- Greed: punishes item hoarding.
- Solitude: punishes careless attack timing.
- Fear: punishes low HP and burst setup.
- Hatred: punishes sloppy late-route execution.
FAQ
How much HP does Greed have?
Greed has 30 HP.
What does Move Thief do?
Move Thief steals an item from the inventory and heals Greed based on the stolen item's value.
What is Greed's attack pattern?
Current data lists Dagger Combo, Dagger Combo, Move Thief, Lacerate, then repeat.
Should I save all my food for after Greed?
Not if Move Thief is coming and the food is important. Use recovery before Greed can steal the plan out of your bag.
Related Pages
Chapter
Chapter 3
Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.
Location
Telamon's Manor
Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.
Location
Dream World
Block Tales Dream World is the late Chapter 3 route after Catacombs, built around Greed, Solitude/Sorrow, Fear, and Hatred. It is not a normal map stretch. The area tests item timing, poison and debuff handling, charged-hit discipline, Sword Energy pressure, and whether enough recovery survived the haunted route.
Boss
Solitude
Block Tales Solitude is kept here as the search name for the Chapter 3 boss now listed as Sorrow in current community data. The fight has 30 HP, level 50, a mace pattern, and Noxious Gas pressure. It is a timing check more than a raw damage race.
Boss
Fear
Block Tales Fear is a Chapter 3 boss in Dream World with 30 HP, level 80, Rotten Apple, Glue Glob, Boogeyman, and Fear's Oath. The dangerous part is the three-turn timing: Fear can charge, then punish with Boogeyman, while other moves add Poison, Slow, or DEF Down.
Boss
Hatred
Block Tales Hatred is a Chapter 3 major boss in Dream World with 50 HP, 1 Defense, level 90, and the only enemy move set that uses Sword Energy. It mixes Page Tear, Slingshot, Unstable Charge, Unstable Discharge, Instability, Sword Toss, Dynamo, and Mass Infection.
Card
Sacrifice
Block Tales Sacrifice is a 1 BP action card that heals allies by 5 HP while the user loses 5 HP. It is strong in parties when one player can safely spend health to keep everyone else alive, but dangerous at low HP and weak in plans that already struggle to keep the support player standing.
Item
Orange Juice
Block Tales Orange Juice is a Chapter 3 item that restores 3 HP and applies HP Regen level 3 for two turns, totaling 9 HP if both regen turns land. It can be cooked from Orange, found in Spooksville, bought from Darren for 4 TIX, and dropped by many Chapter 3 enemies at 1.3%.