Card
Block Tales Sacrifice Card Guide
Block Tales Sacrifice is a 1 BP action card that heals allies by 5 HP while the user loses 5 HP. It is strong in parties when one player can safely spend health to keep everyone else alive, but dangerous at low HP and weak in plans that already struggle to keep the support player standing.
Last updated: 2026-04-27
Quick Facts
| Type | Action card |
|---|---|
| BP | 1 |
| Cost | 5 HP. |
| Effect | Restores 5 HP to all allies except the user. |
| Max stack | 5 |
| Stack note | Each copy increases the HP cost and ally heal by 5. |
| Source | Bought from Banished Knight for 45 TIX. |
| Source 2 | Bought from Sketchy Figure for 1 BUX. |
| Sell amount | 32 TIX. |
| Use limit | Cannot be used if the user has less than 5 HP. |
| Risk note | Can instantly KO the user at low enough health without HP scrolling. |
| Obtainable copies | Pre-Demo 5 reviewed data listed 2 obtainable copies. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Sacrifice facts that matter
Sacrifice turns the user's HP into party healing. It is efficient when the user can safely pay the cost. It is awful when the user is already close to fainting.
The card is a party tool first. In solo play, it loses most of the reason it exists.
- Use it when allies need healing and the user has HP to spare.
- Do not cast it at danger HP.
- Plan who will heal the Sacrifice user afterward.
- Do not stack copies unless the HP cost is part of the plan.
Sacrifice and Bodyguard risk
Sacrifice is not normal enemy damage, and Bodyguard is not the clean answer to it. Do not expect another protection card to remove the self-cost problem.
The safe way to run Sacrifice is to keep the user healthy before the turn starts.
- Use HP+ if the user needs a larger safety buffer.
- Use Good Vibes if the team needs delayed recovery.
- Use Cure if one player needs direct HP back.
- Avoid using Sacrifice after enemy pressure has already put the user low.
When Sacrifice is worth 1 BP
Sacrifice is worth the slot when one support turn can stabilize multiple allies. That is its real niche.
If only one ally needs healing, Cure or an item may be cleaner. If everyone is dying, Sacrifice may still fail unless the user survives the cost.
- Good use: several allies are hurt and the user is healthy.
- Good use: party support build with planned recovery.
- Bad use: single-target healing.
- Bad use: low-HP panic turns.
FAQ
What does Sacrifice do?
Sacrifice heals allies by 5 HP while the user loses 5 HP.
How much BP does Sacrifice cost?
Sacrifice costs 1 BP.
Where do I buy Sacrifice?
Sacrifice is sold by Banished Knight for 45 TIX and Sketchy Figure for 1 BUX.
Can Sacrifice KO the user?
Yes. Current data warns it can instantly KO the user at low enough health, and it cannot be used below 5 HP.
Related Pages
Guide
Party Support Build
Block Tales Party Support Build is strongest when one player has a clear job instead of four players all chasing damage. Bodyguard can absorb part of an ally's incoming enemy damage. Good Vibes trades the user's turns for party HP and SP recovery. SP Wire moves SP from one player to another and cannot be used solo. Prayer is too random to be the only plan. In real fights, support should stop a known failure: one ally getting focused, the party running out of SP, or a boss turn forcing early healing.
Card
Bodyguard
Block Tales Bodyguard is a 1 BP support action card that costs 2 SP and protects an ally for 3 turns. The user absorbs 50% of the ally's enemy damage, rounded through the card's damage-split rules. It is strong in party play, but risky if the protector is already low.
Card
Good Vibes
Block Tales Good Vibes is a 2 BP support action card that costs 3 SP, puts the user to Sleep for 3 turns, and restores 2 HP and 2 SP to the party each turn. It is powerful in parties that can protect the sleeper, but awkward with Fine, Dodgy, Invisible, or any fight where the user cannot afford to lose turns.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Card
HP+
Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.
Card
Prayer
Block Tales Prayer is a 3 BP action card that costs 5 SP and produces a random effect. Some outcomes heal, buff, revive, or apply useful pressure, while others can help enemies or hurt the user. It is a high-variance card, not a dependable recovery plan.
Character
Banished Knight
Block Tales Banished Knight is both a Chapter 1 Snowy Thicket mini-boss and a later Telamon's Manor card seller. The current fight data lists 8 HP, 1 Defense, Mobile, and Stab, while the later NPC role matters for cards such as Charge DEF, Sacrifice, Free Ice, Free Fire, Slingshot, Launcher, and Deep Focus.
Guide
Boss Guide
Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.