Card

Block Tales Prayer Card Guide

Block Tales Prayer is a 3 BP action card that costs 5 SP and produces a random effect. Some outcomes heal, buff, revive, or apply useful pressure, while others can help enemies or hurt the user. It is a high-variance card, not a dependable recovery plan.

Last updated: 2026-04-27

Prayer card guide image for Block Tales Wiki
Prayer reference image for the cards section.

Quick Facts

TypeAction card
BP3
SP cost5
EffectGrants a random effect, positive, neutral, or negative.
Max stack1
SourceBought from Gene for 777 TIX.
Sell amount544 TIX.
IntroducedFirst introduced in Chapter 1.
Positive outcomeVery Subtle Light heals the party for 10% HP.
Positive outcome 2Warm Light heals the party for 20% HP.
Positive outcome 3Golden Light heals the party for 100% HP.
Positive outcome 4Rainbow Light heals the party for 100% HP and revives fallen players.
Mixed outcomesSome effects buff both sides or apply statuses to enemies and the user.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Prayer facts that matter

Prayer is gambling with 5 SP. It can save a run, but it can also do the wrong thing at the wrong time.

That makes it a card for players who accept variance. It should not replace a normal heal, Cure, Bodyguard, or a clear fight plan.

  • Use it when a normal plan is already failing.
  • Do not use it as the main healing plan.
  • Keep 5 SP free if Prayer is part of the build.
  • Expect mixed outcomes, not guaranteed rescue.

Prayer outcomes to remember

The best outcomes are huge: full heals, revival, and party recovery. The problem is that they are not guaranteed.

Other outcomes can buff everyone, apply DEF changes, Burn, Dizzy, or Sleep. If enemies benefit too, Prayer can make a stable fight worse.

  • Best case: full heal or revive.
  • Good case: party heal or useful enemy status.
  • Mixed case: both sides get buffed.
  • Bad case: user or party loses control.

When Prayer is worth using

Prayer is worth considering when the fight is already unstable and a predictable option will not save it. In a clean fight, the 5 SP is usually better spent on a known answer.

The card is also expensive to buy, so do not treat it as a beginner shortcut.

  • Good use: last-resort recovery in a bad boss turn.
  • Good use: high-risk party build with backup plans.
  • Bad use: routine healing.
  • Bad use: spending 5 SP before the fight is actually dangerous.

FAQ

What does Prayer do?

Prayer spends 5 SP for a random effect. The outcome can be positive, neutral, or negative.

Where do I buy Prayer?

Prayer is sold by Gene for 777 TIX.

Can Prayer revive players?

Yes. One listed outcome, Rainbow Light, heals the party fully and revives fallen players.

Is Prayer reliable?

No. Prayer is high variance. Use normal healing or support tools when the fight needs a dependable answer.

Related Pages

Party Support Build guide guide image for Block Tales Wiki

Guide

Party Support Build

Block Tales Party Support Build is strongest when one player has a clear job instead of four players all chasing damage. Bodyguard can absorb part of an ally's incoming enemy damage. Good Vibes trades the user's turns for party HP and SP recovery. SP Wire moves SP from one player to another and cannot be used solo. Prayer is too random to be the only plan. In real fights, support should stop a known failure: one ally getting focused, the party running out of SP, or a boss turn forcing early healing.

Status Effects Guide guide guide image for Block Tales Wiki

Guide

Status Effects Guide

Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.

Cure card guide image for Block Tales Wiki

Card

Cure

Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.

Good Vibes card guide image for Block Tales Wiki

Card

Good Vibes

Block Tales Good Vibes is a 2 BP support action card that costs 3 SP, puts the user to Sleep for 3 turns, and restores 2 HP and 2 SP to the party each turn. It is powerful in parties that can protect the sleeper, but awkward with Fine, Dodgy, Invisible, or any fight where the user cannot afford to lose turns.

Sacrifice card guide image for Block Tales Wiki

Card

Sacrifice

Block Tales Sacrifice is a 1 BP action card that heals allies by 5 HP while the user loses 5 HP. It is strong in parties when one player can safely spend health to keep everyone else alive, but dangerous at low HP and weak in plans that already struggle to keep the support player standing.

SP+ card guide image for Block Tales Wiki

Card

SP+

Block Tales SP+ is a 3 BP passive card that raises current and maximum SP by 5. It is the simplest way to make an SP-heavy route less tight, especially before bosses or long areas. SP+ is found in Rugged Rainforest [19] and Scorched Ruins (C1), and bought from Amber for 45 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use SP+ when the bar is too small. Use SP Saver instead when repeated card costs are the real drain.

Gene character guide image for Block Tales Wiki

Character

Gene

Block Tales Gene is best handled as a specialist card shop character, not a loose NPC stub. Reviewed card pages tie Gene to Charge DEF for 100 TIX, Prayer for 777 TIX, and Minimize for 100 TIX, which makes his page useful for deciding whether an expensive support card is worth buying.

Boss Guide guide guide image for Block Tales Wiki

Guide

Boss Guide

Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.