Card
Block Tales Bodyguard Card Guide
Block Tales Bodyguard is a 1 BP support action card that costs 2 SP and protects an ally for 3 turns. The user absorbs 50% of the ally's enemy damage, rounded through the card's damage-split rules. It is strong in party play, but risky if the protector is already low.
Last updated: 2026-04-27
Quick Facts
| Type | Action card |
|---|---|
| BP | 1 |
| SP cost | 2 |
| Effect | Applies Bodyguard to an ally for 3 turns. |
| Damage split | The user absorbs 50% of the ally's incoming enemy damage. |
| Stack note | Each extra copy adds 2 turns and 1 SP cost. |
| Max stack | 5 |
| Source | Bought from Wealthy Merchant for 60 TIX. |
| Source 2 | Bought from Sketchy Figure for 1 BUX. |
| Sell amount | 42 TIX. |
| Obtainable copies | Current data lists only 2 obtainable copies as of Demo 4. |
| Limitation | The protection does not cover status effects or self-damage cases like Sacrifice, Pity SP, Bomb, Poison Cake, or Mistake. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Bodyguard facts that matter
Bodyguard is for protecting another player, not for making the whole team immortal. The protected ally takes less enemy damage, while the user accepts part of the hit.
That trade is good only when the user can survive the damage being redirected. Casting it from a low-HP support player can move the problem instead of solving it.
- Use it on the player most likely to be targeted or punished.
- Do not use it if the Bodyguard user is already near danger HP.
- Remember it costs SP and a turn.
- Pair it with planned healing, not panic healing.
What Bodyguard does not stop
Bodyguard protects against enemy damage. It does not block status effects, and it does not cleanly solve self-damage or splash-damage situations.
That matters with Sacrifice and Pity SP. If the target loses HP through one of those actions, Bodyguard is not the answer.
- No status protection.
- No clean answer to self-damage items.
- No substitute for Cure or status prevention.
- Best used before predictable enemy hits.
Best party use cases
Bodyguard is best when one player has the job that must not be interrupted: healing, burst damage, or keeping a fragile build alive through a boss turn.
It is weaker in solo play and weaker in fights where every player is already taking broad party damage.
- Good use: protect the healer before a boss turn.
- Good use: cover a glass-cannon attacker.
- Bad use: cast after the ally is already safe.
- Bad use: use it instead of clearing the enemy causing the pressure.
FAQ
What does Bodyguard do?
Bodyguard applies a 3-turn ally protection buff and makes the user absorb 50% of that ally's incoming enemy damage.
How much does Bodyguard cost?
Bodyguard costs 1 BP to equip and 2 SP to use.
Where do I buy Bodyguard?
Bodyguard is sold by Wealthy Merchant for 60 TIX and Sketchy Figure for 1 BUX.
Does Bodyguard stop status effects?
No. Bodyguard does not prevent status effects, so it should not replace Cure or status prevention.
Related Pages
Guide
Party Support Build
Block Tales Party Support Build is strongest when one player has a clear job instead of four players all chasing damage. Bodyguard can absorb part of an ally's incoming enemy damage. Good Vibes trades the user's turns for party HP and SP recovery. SP Wire moves SP from one player to another and cannot be used solo. Prayer is too random to be the only plan. In real fights, support should stop a known failure: one ally getting focused, the party running out of SP, or a boss turn forcing early healing.
Card
Good Vibes
Block Tales Good Vibes is a 2 BP support action card that costs 3 SP, puts the user to Sleep for 3 turns, and restores 2 HP and 2 SP to the party each turn. It is powerful in parties that can protect the sleeper, but awkward with Fine, Dodgy, Invisible, or any fight where the user cannot afford to lose turns.
Card
Sacrifice
Block Tales Sacrifice is a 1 BP action card that heals allies by 5 HP while the user loses 5 HP. It is strong in parties when one player can safely spend health to keep everyone else alive, but dangerous at low HP and weak in plans that already struggle to keep the support player standing.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Card
Charge DEF
Block Tales Charge DEF is a 1 BP action card that costs 3 SP and gives Halved Damage for 3 turns. It is a setup defense card, not a panic heal. Use it before a known damage window, especially when a boss or heavy enemy is about to punish the party. It is sold by Gene for 100 TIX and Banished Knight for 50 TIX, with no sell value. Charge DEF is worth the SP when it prevents more damage than a normal heal would fix. It is weak if you cast it after the dangerous turn has already happened.
Card
Defender
Block Tales Defender is a 3 BP passive card for players who want fewer scary damage turns and can accept weaker attacks. It gives +1 Defense but lowers Attack by 1, so it is not a free survival upgrade. Use it when incoming damage is the problem, not when the fight already takes too long.
Guide
Boss Guide
Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.
Boss
Cruel King
Block Tales Cruel King is the Chapter 1 final boss in Blackrock Castle. He has 30 HP, uses freeze pressure, can summon Loyal Knight or Crossbow Crony, and punishes players who enter the throne room with no SP plan.