Card
Block Tales Defender Card Guide
Block Tales Defender is a 3 BP passive card for players who want fewer scary damage turns and can accept weaker attacks. It gives +1 Defense but lowers Attack by 1, so it is not a free survival upgrade. Use it when incoming damage is the problem, not when the fight already takes too long.
Last updated: 2026-04-27
Quick Facts
| Type | Passive card |
|---|---|
| BP | 3 |
| Effect | +1 Defense. |
| Penalty | -1 Attack. |
| Max stack | 3 |
| Source | Bought from Sketchy Figure for 2 BUX. |
| Sell amount | Cannot be sold. |
| Obtainable copies | Current data lists only 2 obtainable copies as of Chapter 5. |
| Version note | Defender used to cost 3 BUX. |
| Related card | Aggressor is the offensive opposite: more damage with a survival tradeoff. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Defender facts that matter
Defender is not just cheaper Defend+. It trades damage away. That makes it a card for routes where surviving matters more than ending fights quickly.
If your build already has low damage, Defender can make the problem worse. If enemies are taking huge chunks of HP, the trade starts making sense.
- Use it for long routes where repeated hits are the problem.
- Skip it when boss damage is already too slow.
- Do not pair it with weak offense and expect fights to improve.
- Compare it with HP+ before spending 3 BP.
Defender versus Defend+
Defend+ gives defense with no attack penalty, but it costs 4 BP. Defender costs 3 BP and asks you to hit softer.
That one BP difference matters only if the build can handle the damage loss. If losing Attack stretches every fight, Defend+ or HP+ may be cleaner.
- Defender: cheaper defense with lower damage.
- Defend+: more expensive but no attack loss.
- HP+: better if missed guards are the main problem.
- Charge DEF: better for short known damage windows.
When Defender is worth the penalty
Defender is worth using when the route is draining healing items faster than your damage is failing. It is a survival patch, not a kill-speed card.
The card works best with a separate plan for damage, such as Power Stab, Daze utility, or party pressure. Without that, the extra defense can turn safe fights into slow fights.
- Good use: first clears with rough guard timing.
- Good use: support builds that are not the main damage source.
- Bad use: speed plans or burst builds.
- Bad use: fights where a lower Attack creates extra enemy turns.
FAQ
What does Defender do?
Defender gives +1 Defense but lowers Attack by 1.
How much BP does Defender cost?
Defender costs 3 BP.
Where do I get Defender?
Defender is bought from Sketchy Figure for 2 BUX.
Is Defender better than Defend+?
Only when the lower BP cost matters more than the Attack penalty. Defend+ is safer if you cannot afford weaker damage.
Related Pages
Card
Defend+
Block Tales Defend+ is a 4 BP passive card that adds +1 DEF per stack. It is expensive, but it can change long routes and boss learning attempts where repeated damage is the real problem. Defend+ is bought from Sketchy Figure for 5 BUX or found on Pit Floor 50. Pre-Demo 5 data listed a max stack of 3, with 2 obtainable copies. Use it when incoming damage keeps ending runs. Do not equip it just because it sounds safe if the real failure is low damage, poor SP use, or missed action commands.
Card
HP+
Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.
Card
Charge DEF
Block Tales Charge DEF is a 1 BP action card that costs 3 SP and gives Halved Damage for 3 turns. It is a setup defense card, not a panic heal. Use it before a known damage window, especially when a boss or heavy enemy is about to punish the party. It is sold by Gene for 100 TIX and Banished Knight for 50 TIX, with no sell value. Charge DEF is worth the SP when it prevents more damage than a normal heal would fix. It is weak if you cast it after the dangerous turn has already happened.
Card
Aggressor
Block Tales Aggressor is a 4 BP passive card that adds +1 damage but disables the rolling HP meter. Damage is taken instantly, so the card is for confident offensive builds after Finn McCool, not for first-time routes with shaky guard timing.
Guide
Card Build Basics
Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.
Guide
Solo Player Build
Block Tales Solo Player Build is stricter than a party setup because every bad guard, heal, and SP spend belongs to you. Start with one reliable attack, one survival card, and one SP plan. Power Stab handles single targets. Linebounce helps when enemy rows threaten too many turns. HP+ gives room for missed blocks, while SP+ or SP Saver keeps active cards usable. Do not build like a speedrun while learning. A solo route should reach bosses with enough HP, SP, and recovery to survive one mistake, then adjust after the exact failure is clear.
Guide
Boss Guide
Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.
Boss
Cruel King
Block Tales Cruel King is the Chapter 1 final boss in Blackrock Castle. He has 30 HP, uses freeze pressure, can summon Loyal Knight or Crossbow Crony, and punishes players who enter the throne room with no SP plan.