Location

Block Tales Catacombs Location Guide

Block Tales Catacombs is the Chapter 3 haunted route after Telamon's Manor and before Dream World. Slasher guards the Catacombs entrance with 30 HP, a repeating Slasher Signature, Jump Stab, Shield Up pattern, and DEF Up pressure. Treat the area as a resource checkpoint before the final Dream World chain.

Last updated: 2026-04-27

Catacombs location guide image for Block Tales Wiki
Catacombs reference image for the locations section.

Quick Facts

TypeChapter 3 haunted-route location
ChapterChapter 3
Route positionCatacombs follows Telamon's Manor and leads into Dream World.
Main bossSlasher is fought at the Catacombs entrance.
Slasher HPSlasher has 30 HP.
Slasher patternSlasher Signature, Jump Stab, Shield Up, repeat.
Slasher SignatureFour hits, each dealing 2 damage.
Jump StabDeals 7 damage.
Shield UpGives Slasher DEF Up level 3 for 3 turns.
Route warningSave stronger items for Catacombs and Dream World.
Next routeDream World holds Greed, Solitude/Sorrow, Fear, and Hatred context.
Common mistakeBurning SP into Slasher's Shield Up instead of healing or setting up.
Reviewed factsChecked against current community wiki and existing reviewed Slasher data on 2026-04-27.

Block Tales Catacombs route role

Catacombs is the stretch where Chapter 3 stops giving much room for sloppy route play. Slasher alone can drain the bag if the player fights the pattern badly.

The goal is not just to beat Slasher. It is to reach Dream World with enough left for the real late-chapter fights.

  • Keep HP above Jump Stab danger.
  • Do not waste weak attacks into Shield Up.
  • Save recovery for after Slasher too.
  • Treat Dream World as the next boss chain, not a victory lap.

Slasher at the entrance

Slasher's pattern is readable: multi-hit pressure, one hard stab, then Shield Up. The fight punishes impatience more than confusion.

If Shield Up is active, weak SP attacks are often a bad spend. Use that window to heal, defend, or prepare a stronger turn.

  • Practice Slasher Signature's four-hit rhythm.
  • Heal before Jump Stab if the next 7 damage is unsafe.
  • Use damage before Shield Up when possible.
  • Do not enter Dream World with no recovery because Slasher took everything.

Before Dream World

After Catacombs, the route shifts into the emotional boss chain. Greed, Solitude, Fear, and Hatred all punish different bad habits.

If Catacombs already exposed a weakness, fix that weakness before Dream World instead of hoping the next fight is easier.

  • Low HP problem: add HP+ or carry better food.
  • Low SP problem: stop overusing skills on normal enemies.
  • Timing problem: avoid risk cards until guards settle.
  • Status problem: bring Cure or status planning.

FAQ

What boss is in the Catacombs?

Slasher is the major Catacombs boss and has 30 HP.

What is Slasher's pattern?

Current reviewed data lists Slasher Signature, Jump Stab, Shield Up, then repeat.

Should I attack during Shield Up?

Only if the attack still has a strong payoff. Otherwise use the turn for recovery, defense, or setup.

What comes after Catacombs?

Dream World follows, with the Chapter 3 emotional boss chain and Hatred as the major final check.

Related Pages

Chapter 3 chapter guide image for Block Tales Wiki

Chapter

Chapter 3

Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.

Telamon's Manor location guide image for Block Tales Wiki

Location

Telamon's Manor

Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.

Dream World location guide image for Block Tales Wiki

Location

Dream World

Block Tales Dream World is the late Chapter 3 route after Catacombs, built around Greed, Solitude/Sorrow, Fear, and Hatred. It is not a normal map stretch. The area tests item timing, poison and debuff handling, charged-hit discipline, Sword Energy pressure, and whether enough recovery survived the haunted route.

Slasher boss guide image for Block Tales Wiki

Boss

Slasher

Block Tales Slasher is a Chapter 3 boss at the Catacombs entrance with 30 HP, level 65, Slasher Signature, Jump Stab, and Shield Up. The pattern is Slasher Signature, Jump Stab, Shield Up, then repeat. The fight is a timing and DEF Up check before the Ghostwalker route gets stranger.

Greed boss guide image for Block Tales Wiki

Boss

Greed

Block Tales Greed is a Chapter 3 boss in Telamon's Manor with 30 HP, level 35, Dagger Combo, Move Thief, Lacerate, and a repeatable attack order. The fight punishes players who hoard items too long, because Greed can steal from inventory and heal from the stolen value.

Sword Toss card guide image for Block Tales Wiki

Card

Sword Toss

Block Tales Sword Toss is a 1 BP Sword action card that costs 1 SP and turns Sword into a ranged attack. Its real value is not raw damage. It lets you choose any enemy and hit Flying targets while keeping the same damage and action command as a regular Sword. That makes it worth equipping when Chapter 3 or later fights waste turns with airborne or priority enemies. It is not worth spending SP when a normal Sword hit already reaches the target. Treat it as coverage, not a main damage upgrade.

Ghost Potion item guide image for Block Tales Wiki

Item

Ghost Potion

Block Tales Ghost Potion is listed in this backlog as an item page, but current wiki data describes it as a Chapter 3 field/action card found in Haunted Manor Kitchen or given by Ghost Chef after his quest. It costs 1 SP in battle, grants Invisible for one turn, then applies Exhausted after the effect ends.

Boss Guide guide guide image for Block Tales Wiki

Guide

Boss Guide

Block Tales Boss Guide starts with preparation, because most failed attempts are decided before the first attack. Bring one reliable damage card, one recovery answer, and a plan for the boss's worst turn. Cruel King is the clean example: 30 HP, freeze moves, summons, and a heal plus DEF Up. Power Stab helps when the boss is alone. Linebounce helps when summons make the row messy. If the fight keeps failing, do not swap every card. Identify the exact failure: low HP, low SP, missed guards, enemy adds, or panic healing.