Card

Block Tales Sword Toss Card Guide

Block Tales Sword Toss is a 1 BP Sword action card that costs 1 SP and turns Sword into a ranged attack. Its real value is not raw damage. It lets you choose any enemy and hit Flying targets while keeping the same damage and action command as a regular Sword. That makes it worth equipping when Chapter 3 or later fights waste turns with airborne or priority enemies. It is not worth spending SP when a normal Sword hit already reaches the target. Treat it as coverage, not a main damage upgrade.

Last updated: 2026-04-27

Sword Toss card guide image for Block Tales Wiki
Sword Toss reference image for the cards section.

Quick Facts

TypeAction card
SlotSword
BP1
SP cost1
EffectTurns Sword into a ranged attack.
CoverageCan hit Flying enemies.
TargetingCan choose the target enemy.
SourceFound in Manor Basement [4].
Max stack1
Damage noteDamage and action command are the same as regular Sword.
Version noteBefore Demo 4, Sword Toss was found in the alleyway behind Bizville.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Sword Toss facts that matter

Sword Toss solves reach. If an enemy is flying or target order matters, the card gives Sword builds a clean answer for 1 SP.

Do not read it as a damage upgrade. The damage and command match regular Sword. The value is choosing the target and reaching enemies Sword would otherwise miss.

  • Equip it for flying enemies.
  • Use it when target choice prevents a bad enemy turn.
  • Skip it when a normal Sword attack already works.
  • Do not spend SP just to make a normal hit look different.

When Sword Toss is worth 1 SP

Sword Toss is worth the SP when one unreachable enemy would otherwise keep acting. That comes up more in Chapter 3 and later route fights than in simple early battles.

It is also useful when the dangerous target is not in the spot your normal plan reaches first.

  • Good use: hit a Flying enemy without changing the whole build.
  • Good use: choose a support enemy before it disrupts the turn.
  • Bad use: hit a grounded enemy that regular Sword already reaches.
  • Bad use: spend SP when the enemy is almost dead anyway.

Sword Toss compared with Power Stab

Power Stab is the better single-target damage spend. Sword Toss is the better coverage spend. They are not doing the same job.

A Sword build can carry both, but SP will disappear fast if every normal fight becomes a card turn.

  • Power Stab: damage when one target must fall.
  • Sword Toss: reach and target choice.
  • Use Sword Toss against Flying enemies.
  • Use Power Stab when the target is reachable and damage is the issue.

FAQ

Where do I get Sword Toss?

Sword Toss is currently listed as found in Manor Basement [4].

How much BP and SP does Sword Toss cost?

Sword Toss costs 1 BP to equip and 1 SP to use.

Can Sword Toss hit Flying enemies?

Yes. That is one of its main reasons to equip it.

Is Sword Toss stronger than normal Sword?

No. Current data says its damage and action command are the same as regular Sword. It adds range and target choice.

Related Pages

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.

Action Commands Guide guide guide image for Block Tales Wiki

Guide

Action Commands Guide

Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.

Chapter 3 chapter guide image for Block Tales Wiki

Chapter

Chapter 3

Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.

Telamon's Manor location guide image for Block Tales Wiki

Location

Telamon's Manor

Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.

Catacombs location guide image for Block Tales Wiki

Location

Catacombs

Block Tales Catacombs is the Chapter 3 haunted route after Telamon's Manor and before Dream World. Slasher guards the Catacombs entrance with 30 HP, a repeating Slasher Signature, Jump Stab, Shield Up pattern, and DEF Up pressure. Treat the area as a resource checkpoint before the final Dream World chain.

Power Stab card guide image for Block Tales Wiki

Card

Power Stab

Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.

Daze card guide image for Block Tales Wiki

Card

Daze

Block Tales Daze is a 1 BP Sword action card that costs 2 SP, attempts to apply Dizzy level 1 for 4 turns, and deals half damage to the enemy behind the target. It is best when one front enemy needs control and a back enemy can be chipped at the same time.

Winged Zombie enemy guide image for Block Tales Wiki

Enemy

Winged Zombie

Block Tales Winged Zombie is a 6 HP Flying Chapter 3 enemy with Arrow Shot, Charge Power, Super Arrow Shot, Spooksville encounters, and HP Finder drops. It combines the Zombie charge timer with a Flying coverage check, so grounded-only plans waste the turn you need most.