Location
Block Tales Cemetery Location Guide
Block Tales Cemetery is a Chapter 3 haunted-route stop after the train and Spooksville path, before Telamon's Manor, Catacombs, and Dream World. It is a resource checkpoint: undead enemies, flying targets, and route length start asking for Sword Toss, better item timing, and calmer play.
Last updated: 2026-04-27
Quick Facts
| Type | Chapter 3 haunted-route location |
|---|---|
| Chapter | Chapter 3 |
| Chapter title | The Harrowing Home is the current Chapter 3 title. |
| Route position | The Chapter 3 route moves from the train segment into Spooksville and Cemetery before Telamon's Manor. |
| Next major area | Telamon's Manor follows the Cemetery route context. |
| Later route | Catacombs and Dream World follow after the manor stretch. |
| Enemy theme | Undead and haunted enemies are part of the surrounding Chapter 3 route. |
| Card context | Sword Toss becomes important in Chapter 3 because flying enemies and target choice matter more. |
| Boss chain ahead | Slasher, Greed, Solitude, Fear, and Hatred are listed in Chapter 3 boss coverage. |
| Resource note | Save stronger healing for Catacombs and Dream World, not every early haunted fight. |
| Player mistake | Treating Cemetery as short filler, then entering Telamon's Manor already low. |
| Return value | Revisit after story changes or cleanup if route checks were skipped. |
| Reviewed facts | Checked against current community wiki and existing reviewed Chapter 3 data on 2026-04-27. |
Block Tales Cemetery route role
Cemetery is where Chapter 3 starts feeling longer than the train ride suggested. The route is not just spooky scenery before the manor.
If normal enemies are already draining food here, slow down. Telamon's Manor, Catacombs, and Dream World ask for more recovery than this area should cost.
- Use Cemetery to check whether Chapter 3 prep is stable.
- Save stronger items for Catacombs and Dream World.
- Equip Sword Toss if flying targets or target choice are becoming a problem.
- Do not spend SP just to end safe haunted fights faster.
What to fix before Telamon's Manor
The manor stretch adds Greed and later emotional boss pressure. A player who enters it with no recovery is already behind.
Cemetery is the better place to catch that problem. If guard timing feels shaky, fix it now instead of learning during a boss.
- Check HP before leaving the graveyard route.
- Keep enough SP for actual boss turns.
- Use normal attacks when a target is already safe.
- Return to Bizville or earlier prep if every fight is costing items.
Cemetery compared with Catacombs
Cemetery is the warning. Catacombs is the heavier route check. That difference matters when deciding how much to spend.
Do not burn the best recovery in Cemetery unless it prevents a real reset. The chapter still has Slasher and Dream World fights ahead.
- Cemetery: haunted route setup.
- Telamon's Manor: story rooms and Greed pressure.
- Catacombs: Slasher and longer strain.
- Dream World: late Chapter 3 boss chain.
FAQ
Where does Cemetery fit in Chapter 3?
It comes after the train and Spooksville route, before Telamon's Manor, Catacombs, and Dream World.
Should I save items in Cemetery?
Yes. Use items when needed, but save stronger recovery for Catacombs and Dream World if Cemetery fights are still manageable.
Why does Chapter 3 get harder after Cemetery?
The route moves into Telamon's Manor, Catacombs, Slasher, and Dream World bosses. The resource check gets longer.
Is Sword Toss useful around Cemetery?
Yes, Chapter 3 makes flying targets and target choice more important, so Sword Toss becomes a practical route card.
Related Pages
Chapter
Chapter 3
Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.
Location
Telamon's Manor
Block Tales Telamon's Manor is the Chapter 3 haunted manor route after Cemetery and before Catacombs and Dream World. It connects Telamon story context, Greed, the Solitude/Sorrow route naming issue, Sword Toss in the haunted basement, Amber's HP Drain shop source, and Banished Knight's later card shop.
Location
Catacombs
Block Tales Catacombs is the Chapter 3 haunted route after Telamon's Manor and before Dream World. Slasher guards the Catacombs entrance with 30 HP, a repeating Slasher Signature, Jump Stab, Shield Up pattern, and DEF Up pressure. Treat the area as a resource checkpoint before the final Dream World chain.
Location
Dream World
Block Tales Dream World is the late Chapter 3 route after Catacombs, built around Greed, Solitude/Sorrow, Fear, and Hatred. It is not a normal map stretch. The area tests item timing, poison and debuff handling, charged-hit discipline, Sword Energy pressure, and whether enough recovery survived the haunted route.
Card
Sword Toss
Block Tales Sword Toss is a 1 BP Sword action card that costs 1 SP and turns Sword into a ranged attack. Its real value is not raw damage. It lets you choose any enemy and hit Flying targets while keeping the same damage and action command as a regular Sword. That makes it worth equipping when Chapter 3 or later fights waste turns with airborne or priority enemies. It is not worth spending SP when a normal Sword hit already reaches the target. Treat it as coverage, not a main damage upgrade.
Boss
Slasher
Block Tales Slasher is a Chapter 3 boss at the Catacombs entrance with 30 HP, level 65, Slasher Signature, Jump Stab, and Shield Up. The pattern is Slasher Signature, Jump Stab, Shield Up, then repeat. The fight is a timing and DEF Up check before the Ghostwalker route gets stranger.
Enemy
Zombie
Block Tales Zombie is a 6 HP Chapter 3 enemy with Stab, Charge Power, Super Stab, Spooksville encounters, and Bloxy Cola drops. The fight is about respecting the charge turn, because Super Stab can hit for 8 damage if you let the setup sit.
Enemy
Winged Zombie
Block Tales Winged Zombie is a 6 HP Flying Chapter 3 enemy with Arrow Shot, Charge Power, Super Arrow Shot, Spooksville encounters, and HP Finder drops. It combines the Zombie charge timer with a Flying coverage check, so grounded-only plans waste the turn you need most.