Chapter
Block Tales Chapter 4 Walkthrough
Block Tales Chapter 4 is Excavation Exploration, released on May 31, 2025. It starts after Ghostwalker and sends the player to Bizville Docks, Fisherman Fred's boat, Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, Red Sun River, and the Firebrand route. This chapter is less about one hard fight and more about tool checks, traps, puzzles, and longer desert navigation. The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are tied to Chapter 4 boss coverage. Bring healing, watch puzzle damage, and do not rush the Ancient Tomb clues.
Last updated: 2026-04-27
Quick Facts
| Title | Excavation Exploration |
|---|---|
| Release date | May 31, 2025 |
| Starts after | Chapter 4 starts after the Ghostwalker route in Chapter 3. |
| Objective | Shedletsky sends the player to retrieve the Firebrand from the Temple of the Red Sun. |
| Travel | The player takes a boat from Fisherman Fred at Bizville Docks to Scorched Dunes. |
| Major locations | Scorched Dunes, Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River are part of Chapter 4 coverage. |
| Boss set | The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are listed under Chapter 4 boss coverage. |
| Completion badge | Heat Resistant is earned by completing Chapter 4. |
| Old title | Underhanded Uprising was an original Chapter 4 name before final release. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Chapter 4 route order
Chapter 4 starts like a travel route and turns into a puzzle route. The desert enemies matter, but the real drain comes from traps, puzzle damage, and long sections between clean resets.
Before leaving Bizville Docks, check your inventory. The chapter asks for more patience than Chapter 1's castle route.
- Bizville Docks: start the Firebrand assignment.
- Scorched Dunes: expect desert enemies and route attrition.
- Ancient Tomb: read wall clues and watch trap damage.
- Temple of the Red Sun and Red Sun River: prepare for late puzzle and boss pressure.
Puzzle and trap planning
Ancient Tomb has a verified tile order and multiple tool checks. The route becomes painful when players guess through puzzles and pay damage before boss rooms.
If a room has a clue, read it before moving. If a room gives a tool check, use the tool instead of forcing movement.
- Use the Chapter 4 puzzle guide for Ancient Tomb order.
- Carry healing for trap mistakes.
- Reset mentally after each puzzle instead of rushing the next room.
- Do not spend boss items fixing avoidable puzzle damage.
Chapter 4 boss prep
The Great Flocci, Temple Guardian, Captain Trotter, and The Ancients ask for different reactions. Do not treat the whole chapter as one boss build.
A balanced loadout should have steady damage, a group answer, and enough recovery to survive one trap or boss mistake.
- Use Fireball or other status tools only when the target survives long enough.
- Keep HP+ or Defend+ if desert damage keeps stacking.
- Save stronger items for the final stretch.
- Do not mark Finn McCool or optional content complete without checking the exact route.
FAQ
What is Chapter 4 called in Block Tales?
Chapter 4 is called Excavation Exploration.
When did Chapter 4 release?
Current community data lists Chapter 4's release date as May 31, 2025.
What is the Chapter 4 completion badge?
Heat Resistant is the completion badge for Chapter 4.
What should I prepare for Chapter 4?
Prepare for desert enemies, puzzle damage, trap rooms, and several boss checks. Bring recovery and avoid guessing through puzzle rooms.
Related Pages
Guide
Chapter 4 Puzzle Guide
Block Tales Chapter 4 Puzzle Guide should be used as a route check for the desert puzzles, not as a reason to brute force every room. Chapter 4 sends players through Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, and Red Sun River while chasing the Firebrand. The Ancient Tomb includes a 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, and the Bottled Ship route. Later, the Ancient Puzzle of Prophecy uses symbols, wheels, an orb, and a movable pillar after Temple Guardian.
Location
Scorched Dunes
Block Tales Scorched Dunes is the Chapter 4 desert arrival after Bizville Docks and Fisherman Fred's boat. It starts the Firebrand route before Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River. Free Fire is found in Scorched Dunes [3], so the area has real build value too.
Location
Ancient Tomb
Block Tales Ancient Tomb is the Chapter 4 puzzle dungeon after Scorched Dunes and before Oasis. It contains the 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, the Bottled Ship room, Ancient Key, and The Great Flocci fight.
Location
Oasis
Block Tales Oasis is the Chapter 4 reset point after Ancient Tomb and before Temple of the Red Sun, Pirate Camp, and later desert-route checks. Use it to repair the damage from tomb puzzles, check supplies, and decide whether the next push should be temple progress or optional cleanup.
Location
Temple of the Red Sun
Block Tales Temple of the Red Sun is the Chapter 4 main objective area for the Firebrand route after Scorched Dunes, Ancient Tomb, and Oasis. It leads into Temple Guardian, then Red Sun River and the Ancient Puzzle of Prophecy. The route punishes puzzle guessing and bad target order.
Boss
The Great Flocci
Block Tales The Great Flocci is a Chapter 4 Ancient Tomb boss officially named The Great Floccinaucinihilipilification. It has 50 HP, 3 Defense, level 55, Soft Swing, Float Away, and a fixed two-turn pattern. The fight punishes weak damage more than messy status play.
Boss
Temple Guardian
Block Tales Temple Guardian is a Chapter 4 boss in the Temple of the Red Sun with a 50 HP head, two 15 HP hands, 2 Defense on the head, and no normal effects while the hands are active. The fight is really three targets, not one big target.
Boss
Captain Trotter
Block Tales Captain Trotter is a Chapter 4 pirate boss in Pirate Camp with 75 HP, 2 Defense, and a mixed pattern of Cutlass Strike, Blunderbuss, Crew Call, Encore, Captain's Orders, Cannonfire, and Orange Toss. The fight punishes players who ignore adds and cannon turns.