Location
Block Tales Temple of the Red Sun Location Guide
Block Tales Temple of the Red Sun is the Chapter 4 main objective area for the Firebrand route after Scorched Dunes, Ancient Tomb, and Oasis. It leads into Temple Guardian, then Red Sun River and the Ancient Puzzle of Prophecy. The route punishes puzzle guessing and bad target order.
Last updated: 2026-04-27
Quick Facts
| Type | Chapter 4 temple-route location |
|---|---|
| Chapter | Chapter 4 |
| Objective | Shedletsky sends the player to retrieve the Firebrand from the Temple of the Red Sun. |
| Route position | Temple of the Red Sun follows Scorched Dunes, Ancient Tomb, and Oasis in reviewed Chapter 4 routing. |
| Main boss | Temple Guardian is fought in the Temple of the Red Sun route. |
| Guardian head HP | Temple Guardian's head has 50 HP and 2 Defense. |
| Guardian hand HP | Each hand has 15 HP. |
| Protection rule | The head is unaffected by normal effects while hands are active. |
| Next route | Red Sun River holds the Ancient Puzzle of Prophecy after Temple Guardian. |
| Prophecy puzzle | The Ancient Puzzle of Prophecy uses symbols, wheels, an orb, and a movable pillar. |
| Player mistake | Attacking the protected head too early and wasting SP. |
| Puzzle warning | Temple and river routes reward reading clues instead of brute forcing rooms. |
| Reviewed facts | Checked against current community wiki and existing reviewed Chapter 4 data on 2026-04-27. |
Block Tales Temple of the Red Sun route role
Temple of the Red Sun is the main Chapter 4 objective area. The chapter has been pointing here since Shedletsky gave the Firebrand assignment.
Do not enter it like a normal corridor. The temple asks for puzzle patience and a boss plan.
- Read puzzle clues before guessing.
- Use Oasis as the reset before the temple.
- Prepare for Temple Guardian's head and hands.
- Save enough recovery for Red Sun River after the boss.
Temple Guardian targeting
Temple Guardian is three targets in practice: the head and two hands. The head being protected while hands are active is the rule that decides the fight.
If you keep attacking the head too early, the fight will feel unfair. It is usually just bad target order.
- Control or defeat the hands first.
- Avoid wasting status effects into the protected head.
- Heal before Stone Rush if HP is low.
- Watch Resupply because a hand can come back.
After Temple Guardian
The temple route does not end cleanly at the guardian. Red Sun River and the Ancient Puzzle of Prophecy follow, and those rooms lean on symbol reading and object movement.
Keep some patience and recovery after the boss. Chapter 4 still has puzzle work to do.
- Expect the Prophecy puzzle after Temple Guardian.
- Use the Chapter 4 puzzle guide if symbols become unclear.
- Do not spend every item on the guardian if the route continues.
- Return for optional cleanup after the main route is stable.
FAQ
Why do I go to Temple of the Red Sun?
Chapter 4 sends the player there to retrieve the Firebrand.
What boss is in Temple of the Red Sun?
Temple Guardian is the main boss. Its head has 50 HP and each hand has 15 HP.
Why is the Temple Guardian head not taking normal effects?
Current reviewed data says the head is unaffected by normal effects while the hands are active.
What comes after Temple Guardian?
Red Sun River and the Ancient Puzzle of Prophecy follow after the guardian.
Related Pages
Chapter
Chapter 4
Block Tales Chapter 4 is Excavation Exploration, released on May 31, 2025. It starts after Ghostwalker and sends the player to Bizville Docks, Fisherman Fred's boat, Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, Red Sun River, and the Firebrand route. This chapter is less about one hard fight and more about tool checks, traps, puzzles, and longer desert navigation. The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are tied to Chapter 4 boss coverage. Bring healing, watch puzzle damage, and do not rush the Ancient Tomb clues.
Location
Scorched Dunes
Block Tales Scorched Dunes is the Chapter 4 desert arrival after Bizville Docks and Fisherman Fred's boat. It starts the Firebrand route before Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River. Free Fire is found in Scorched Dunes [3], so the area has real build value too.
Location
Ancient Tomb
Block Tales Ancient Tomb is the Chapter 4 puzzle dungeon after Scorched Dunes and before Oasis. It contains the 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, the Bottled Ship room, Ancient Key, and The Great Flocci fight.
Location
Oasis
Block Tales Oasis is the Chapter 4 reset point after Ancient Tomb and before Temple of the Red Sun, Pirate Camp, and later desert-route checks. Use it to repair the damage from tomb puzzles, check supplies, and decide whether the next push should be temple progress or optional cleanup.
Boss
Temple Guardian
Block Tales Temple Guardian is a Chapter 4 boss in the Temple of the Red Sun with a 50 HP head, two 15 HP hands, 2 Defense on the head, and no normal effects while the hands are active. The fight is really three targets, not one big target.
Guide
Chapter 4 Puzzle Guide
Block Tales Chapter 4 Puzzle Guide should be used as a route check for the desert puzzles, not as a reason to brute force every room. Chapter 4 sends players through Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, and Red Sun River while chasing the Firebrand. The Ancient Tomb includes a 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, and the Bottled Ship route. Later, the Ancient Puzzle of Prophecy uses symbols, wheels, an orb, and a movable pillar after Temple Guardian.
Card
Fireball
Block Tales Fireball is a 1 BP Ball action card that costs 2 SP and applies Burn level 1 for 3 turns. It is good when a target will survive long enough for Burn to matter, and weaker when direct damage would end the fight immediately. Fireball is found in Caves [3], can be bought from Amber for 80 TIX, and can drop from several later enemies and bosses at 1.2%. The action command can add 1 extra damage to Ball damage. Use it as a damage-over-time plan, not a panic button.
Boss
Captain Trotter
Block Tales Captain Trotter is a Chapter 4 pirate boss in Pirate Camp with 75 HP, 2 Defense, and a mixed pattern of Cutlass Strike, Blunderbuss, Crew Call, Encore, Captain's Orders, Cannonfire, and Orange Toss. The fight punishes players who ignore adds and cannon turns.