Guide
Block Tales Chapter 4 Puzzle Guide
Block Tales Chapter 4 Puzzle Guide should be used as a route check for the desert puzzles, not as a reason to brute force every room. Chapter 4 sends players through Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, and Red Sun River while chasing the Firebrand. The Ancient Tomb includes a 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, and the Bottled Ship route. Later, the Ancient Puzzle of Prophecy uses symbols, wheels, an orb, and a movable pillar after Temple Guardian.
Last updated: 2026-04-27
Quick Facts
| Chapter title | Chapter 4 is called Excavation Exploration. |
|---|---|
| Release date | Chapter 4 released on May 31, 2025. |
| Main objective | The chapter route is built around retrieving the Firebrand. |
| Ancient Tomb | Ancient Tomb is connected to Scorched Dunes and Oasis. |
| Ancient Tomb NPC | The Great Flocci is a notable NPC in Ancient Tomb. |
| Tile puzzle order | The Ancient Tomb 3x6 tile puzzle order is Left, Middle, Right, Middle, Right, Right. |
| Wrong tile penalty | Stepping on the wrong tile in that puzzle deals 6 damage. |
| Bottled Ship room | Ancient Tomb [7] contains Bottled Ship, Ancient Key, and The Great Flocci fight. |
| Prophecy puzzle | The Ancient Puzzle of Prophecy is encountered in Red Sun River after Temple Guardian. |
| Reviewed facts | Checked against current community wiki and guide-source data on 2026-04-27. |
Block Tales Chapter 4 Puzzle Guide route order
Do the puzzles in route order. Ancient Tomb teaches symbol reading and object movement before the Red Sun Temple asks for longer sequences.
If you skip room context, Chapter 4 becomes slower. The walls, NPC hints, and tool checks are not decoration; they tell you which input the room expects.
- Scorched Dunes leads into Ancient Tomb.
- Ancient Tomb pushes into Oasis after the Bottled Ship route.
- Red Sun Temple is the final main Chapter 4 area.
- Red Sun River holds the Ancient Puzzle of Prophecy after Temple Guardian.
Ancient Tomb puzzle checks
The 3x6 floor puzzle uses three visual categories: horse, archer, and gladiator. The verified step order is left, middle, right, middle, right, right. A wrong tile costs damage, so do not guess once the pattern is known.
The Tomb later asks for object pushing, Ghost Potion timing, a boulder escape, and Bottled Ship routing. These are failure rooms because the player tries to rush instead of checking the tool the room is teaching.
- Use the wall clue before stepping on tiles.
- Treat pressure plates as box-routing checks.
- Use Ghost Potion for the flamethrower trap timing.
- After Great Flocci, use the room layout to reach the Ancient Key.
Ancient Puzzle of Prophecy mistakes
The late Chapter 4 puzzle is not just one input. It uses wall wheels, a central symbol change, the correct orb, and a pushable pillar.
The common mistake is solving one symbol and assuming the whole room is done. Keep the prophecy clue visible, then solve each part in sequence.
- Use Medjed's hints if the symbol logic is unclear.
- Solve the glyph wheels before moving the pillar.
- Check orb color before pushing the pillar.
- Do not push the pillar randomly; reset if the path is lost.
FAQ
What is the Ancient Tomb tile puzzle order?
The verified order is Left, Middle, Right, Middle, Right, Right.
What happens if I step on the wrong tile?
The Ancient Tomb tile puzzle deals 6 damage when the wrong tile is stepped on.
Where is the Ancient Puzzle of Prophecy?
It is encountered in Red Sun River after Temple Guardian.
Should I force Chapter 4 puzzles by guessing?
No. Most rooms give visual or NPC hints. Guessing usually costs damage, time, or a reset.
Related Pages
Chapter
Chapter 4
Block Tales Chapter 4 is Excavation Exploration, released on May 31, 2025. It starts after Ghostwalker and sends the player to Bizville Docks, Fisherman Fred's boat, Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, Red Sun River, and the Firebrand route. This chapter is less about one hard fight and more about tool checks, traps, puzzles, and longer desert navigation. The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are tied to Chapter 4 boss coverage. Bring healing, watch puzzle damage, and do not rush the Ancient Tomb clues.
Location
Scorched Dunes
Block Tales Scorched Dunes is the Chapter 4 desert arrival after Bizville Docks and Fisherman Fred's boat. It starts the Firebrand route before Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River. Free Fire is found in Scorched Dunes [3], so the area has real build value too.
Location
Ancient Tomb
Block Tales Ancient Tomb is the Chapter 4 puzzle dungeon after Scorched Dunes and before Oasis. It contains the 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, the Bottled Ship room, Ancient Key, and The Great Flocci fight.
Location
Temple of the Red Sun
Block Tales Temple of the Red Sun is the Chapter 4 main objective area for the Firebrand route after Scorched Dunes, Ancient Tomb, and Oasis. It leads into Temple Guardian, then Red Sun River and the Ancient Puzzle of Prophecy. The route punishes puzzle guessing and bad target order.
Boss
The Great Flocci
Block Tales The Great Flocci is a Chapter 4 Ancient Tomb boss officially named The Great Floccinaucinihilipilification. It has 50 HP, 3 Defense, level 55, Soft Swing, Float Away, and a fixed two-turn pattern. The fight punishes weak damage more than messy status play.
Boss
Temple Guardian
Block Tales Temple Guardian is a Chapter 4 boss in the Temple of the Red Sun with a 50 HP head, two 15 HP hands, 2 Defense on the head, and no normal effects while the hands are active. The fight is really three targets, not one big target.
Boss
Captain Trotter
Block Tales Captain Trotter is a Chapter 4 pirate boss in Pirate Camp with 75 HP, 2 Defense, and a mixed pattern of Cutlass Strike, Blunderbuss, Crew Call, Encore, Captain's Orders, Cannonfire, and Orange Toss. The fight punishes players who ignore adds and cannon turns.
Guide
Chapter Walkthrough
Block Tales Chapter Walkthrough Guide is a route-first way to play the story without wasting items, missing key checks, or reaching bosses unprepared. The verified Chapter 1 route shows the pattern: leave the Caves, use Roadtown as the town stop, push through Snowy Thicket for Dynamite, enter Blackrock Castle, solve the prison code, then prepare for Cruel King. Later chapters should be handled the same way. Confirm the hub, the route gate, the useful cards, the boss prep, and the cleanup targets before moving on.