Boss

Block Tales The Great Flocci Boss Guide

Block Tales The Great Flocci is a Chapter 4 Ancient Tomb boss officially named The Great Floccinaucinihilipilification. It has 50 HP, 3 Defense, level 55, Soft Swing, Float Away, and a fixed two-turn pattern. The fight punishes weak damage more than messy status play.

Last updated: 2026-04-27

The Great Flocci boss guide image for Block Tales Wiki
The Great Flocci reference image for the bosses section.

Quick Facts

ChapterChapter 4
Full nameThe Great Floccinaucinihilipilification.
HP50
Defense3
Level55
AttributesNone
LocationAncient Tomb.
Pit locationThe Pit of 100 Trials Floor 48.
MovesSoft Swing and Float Away.
Soft SwingDeals 8 damage.
Float AwayUses a turn to give The Great Flocci 3 Defense for 1 turn.
PatternSoft Swing, Float Away, repeat.
Story routeFought in the Bottled Ship route inside Ancient Tomb.
DropsOyster, Pear, Taco, Ice Cream Sandwich, Red Apple, Snowball, Fireball, and Gulab Jamun are listed drops.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales The Great Flocci fight facts

The Great Flocci is a defense wall wearing a joke name. The 3 Defense is the real point of the fight.

If your build is full of small hits, the boss makes those turns feel useless. Bring damage that actually clears the Defense problem.

  • Use higher-value attacks instead of repeated tiny hits.
  • Expect Soft Swing every other turn.
  • Treat Float Away as a defense window, not a chance to waste SP.
  • Keep enough HP for the 8-damage swing.

Soft Swing and Float Away

The pattern is simple: Soft Swing, Float Away, repeat. Simple does not mean harmless.

Float Away can tempt players into forcing attacks into extra Defense. Unless the attack solves that wall, use the turn for recovery, setup, or a better-timed hit.

  • Attack when the damage will actually pass Defense.
  • Use setup during Float Away if the next turn needs burst.
  • Heal before Soft Swing if the next 8 damage is unsafe.
  • Do not confuse a predictable pattern with a free fight.

Ancient Tomb route judgment

This boss appears in a chapter that already spends attention on puzzles and traps. Players often arrive annoyed, low on healing, or too impatient to read another pattern.

Slow down. The fight is more about choosing good damage windows than reacting to a complicated move list.

  • Use the Chapter 4 puzzle guide before brute forcing tomb rooms.
  • Save recovery through the Bottled Ship segment.
  • Check Fireball or stronger damage if Defense keeps blanking turns.
  • Return to Pit Floor 48 later for rematch context.

FAQ

What is The Great Flocci's full name?

The full current name is The Great Floccinaucinihilipilification.

How much HP does The Great Flocci have?

The Great Flocci has 50 HP and 3 Defense.

What is The Great Flocci's attack pattern?

Current data lists Soft Swing, Float Away, then repeat.

Why are my attacks doing almost nothing?

The boss has 3 Defense, and Float Away can add another defense window. Use stronger damage or setup instead of tiny hits.

Related Pages

Chapter 4 chapter guide image for Block Tales Wiki

Chapter

Chapter 4

Block Tales Chapter 4 is Excavation Exploration, released on May 31, 2025. It starts after Ghostwalker and sends the player to Bizville Docks, Fisherman Fred's boat, Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, Red Sun River, and the Firebrand route. This chapter is less about one hard fight and more about tool checks, traps, puzzles, and longer desert navigation. The Great Flocci, Temple Guardian, Captain Trotter, The Ancients, and Finn McCool are tied to Chapter 4 boss coverage. Bring healing, watch puzzle damage, and do not rush the Ancient Tomb clues.

Ancient Tomb location guide image for Block Tales Wiki

Location

Ancient Tomb

Block Tales Ancient Tomb is the Chapter 4 puzzle dungeon after Scorched Dunes and before Oasis. It contains the 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, the Bottled Ship room, Ancient Key, and The Great Flocci fight.

Scorched Dunes location guide image for Block Tales Wiki

Location

Scorched Dunes

Block Tales Scorched Dunes is the Chapter 4 desert arrival after Bizville Docks and Fisherman Fred's boat. It starts the Firebrand route before Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River. Free Fire is found in Scorched Dunes [3], so the area has real build value too.

Oasis location guide image for Block Tales Wiki

Location

Oasis

Block Tales Oasis is the Chapter 4 reset point after Ancient Tomb and before Temple of the Red Sun, Pirate Camp, and later desert-route checks. Use it to repair the damage from tomb puzzles, check supplies, and decide whether the next push should be temple progress or optional cleanup.

Fireball card guide image for Block Tales Wiki

Card

Fireball

Block Tales Fireball is a 1 BP Ball action card that costs 2 SP and applies Burn level 1 for 3 turns. It is good when a target will survive long enough for Burn to matter, and weaker when direct damage would end the fight immediately. Fireball is found in Caves [3], can be bought from Amber for 80 TIX, and can drop from several later enemies and bosses at 1.2%. The action command can add 1 extra damage to Ball damage. Use it as a damage-over-time plan, not a panic button.

Softener card guide image for Block Tales Wiki

Card

Softener

Block Tales Softener is a 1 BP Sword action card that costs 2 SP, pierces defense, and applies DEF Down level 2 for 3 turns. It is best against durable enemies or enemies using DEF Up, not as a random damage button. Use it when the next few attacks will benefit from the debuff.

Chapter 4 Puzzle Guide guide guide image for Block Tales Wiki

Guide

Chapter 4 Puzzle Guide

Block Tales Chapter 4 Puzzle Guide should be used as a route check for the desert puzzles, not as a reason to brute force every room. Chapter 4 sends players through Scorched Dunes, Ancient Tomb, Oasis, Red Sun Temple, and Red Sun River while chasing the Firebrand. The Ancient Tomb includes a 3x6 tile puzzle, box and pressure plate checks, Ghost Potion flamethrower timing, a boulder hallway, and the Bottled Ship route. Later, the Ancient Puzzle of Prophecy uses symbols, wheels, an orb, and a movable pillar after Temple Guardian.

Temple Guardian boss guide image for Block Tales Wiki

Boss

Temple Guardian

Block Tales Temple Guardian is a Chapter 4 boss in the Temple of the Red Sun with a 50 HP head, two 15 HP hands, 2 Defense on the head, and no normal effects while the hands are active. The fight is really three targets, not one big target.