Card
Block Tales Minimize Card Guide
Block Tales Minimize is a 1 BP Ball action card that costs 2 SP and applies Small for 3 turns, lowering an enemy's attack pressure. It is useful when a single enemy's hits are the problem, but spiky or flaming enemies can still pop the Ball and stop the effect.
Last updated: 2026-04-27
Quick Facts
| Type | Action card |
|---|---|
| Slot | Ball |
| BP | 1 |
| SP cost | 2 |
| Effect | Applies Small for 3 turns. |
| Attack note | The description states Small lowers enemy ATK by 2. |
| Stack note | Each extra copy adds 2 turns and 1 SP cost. |
| Max stack | 5 |
| Shop source | Bought from Desna for 60 TIX. |
| Shop source 2 | Bought from Gene for 100 TIX. |
| Drops | Nooblet, Helmet Noob, Cultist Noob, Knightly Noob, Blue Noob, Red Noob, and Noobador each list Minimize at 1.6%. |
| Sell amount | 42 TIX. |
| Hazard note | Spiky and Flaming enemies can pop Minimize like a Ball and prevent Small. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Minimize facts that matter
Minimize is a Ball control card. The goal is to make a dangerous enemy hit less hard for the next few turns.
That is different from Snowball. Snowball tries to stop turns. Minimize lets the enemy act, but makes the hits easier to survive.
- Use it when one enemy's damage is the problem.
- Skip it when the enemy will die immediately.
- Do not throw it into Spiky or Flaming enemies without checking risk.
- Use it before healing if the next turns still look dangerous.
Minimize compared with Snowball
Minimize reduces pressure. Snowball tries to freeze actions. Minimize is cheaper than Snowball and has a clearer ATK-lowering job.
Snowball is better when a turn must be stopped outright. Minimize is better when the fight will continue and you need lower incoming damage.
- Minimize: lower enemy attack pressure.
- Snowball: stop turns if Frozen lands.
- Fireball: damage over time.
- Linebounce: row damage.
Minimize source and drop planning
The shop sources are more reliable than drop farming. Enemy drops at 1.6% are cleanup work, not the first plan.
If the card is needed for a build, buying it from Desna or Gene is cleaner than waiting for a route drop.
- Desna: 60 TIX.
- Gene: 100 TIX.
- Drop route: several Noob-type enemies at 1.6%.
- Do not delay a build around rare drops.
FAQ
What does Minimize do?
Minimize applies Small for 3 turns. The card description says it lowers an enemy's ATK by 2.
How much does Minimize cost?
Minimize costs 1 BP to equip and 2 SP to use.
Where do I get Minimize?
Minimize is sold by Desna for 60 TIX and Gene for 100 TIX. Several Noob-type enemies also list it as a 1.6% drop.
Why did Minimize fail on a spiky enemy?
Spiky and Flaming enemies can pop Minimize like a Ball, which prevents the Small effect.
Related Pages
Guide
Status Effects Guide
Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.
Guide
Card Build Basics
Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.
Card
Snowball
Block Tales Snowball is a 1 BP Ball action card that costs 3 SP and attempts to apply Frozen level 1 for 2 turns. Use it when stopping a target's next actions matters more than direct damage. It is weaker when the enemy can be finished now, when the target resists control, or when the SP cost would leave you empty before a boss. Snowball is found in Penguinland, sold by Amber for 30 TIX, and can drop from Cheeky Eagle and Spiky Killbot at 1.5%. Do not throw it into spiky or flaming problems without checking the interaction.
Card
Fireball
Block Tales Fireball is a 1 BP Ball action card that costs 2 SP and applies Burn level 1 for 3 turns. It is good when a target will survive long enough for Burn to matter, and weaker when direct damage would end the fight immediately. Fireball is found in Caves [3], can be bought from Amber for 80 TIX, and can drop from several later enemies and bosses at 1.2%. The action command can add 1 extra damage to Ball damage. Use it as a damage-over-time plan, not a panic button.
Card
Linebounce
Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.
Enemy
Nooblet
Block Tales Nooblet is the basic early enemy with 2 HP, 4 HP in the Pre-Prologue version, no attributes, level 5, and a 1-damage Stab. The enemy is simple on purpose: it teaches blocking, turn counting, and whether you are wasting SP before Roblox HQ, Meadows, Caves, or Pit Floor 1.
Enemy
Helmet Noob
Block Tales Helmet Noob is an armored early enemy with 3 HP, 6 HP in the Pre-Prologue version, 2 Defense, Ball Weakness, Mobile, and Headbutt. Headbutt deals 2 damage and inflicts Dizzy level 1 for 2 turns, making Helmet Noob a small enemy that can still ruin sloppy timing.
Character
Gene
Block Tales Gene is best handled as a specialist card shop character, not a loose NPC stub. Reviewed card pages tie Gene to Charge DEF for 100 TIX, Prayer for 777 TIX, and Minimize for 100 TIX, which makes his page useful for deciding whether an expensive support card is worth buying.