Card

Block Tales Free Fire Card Guide

Block Tales Free Fire is a 1 BP action card that costs 1 SP and gives the chosen target Enchant: Burn level 1 for the next attack. It is found in Scorched Dunes [3], sold by Banished Knight for 100 TIX, and stacks up to 5.

Last updated: 2026-04-27

Free Fire card guide image for Block Tales Wiki
Free Fire reference image for the cards section.

Quick Facts

TypeAction card
BP1
SP cost1
EffectGrants Enchant: Burn level 1 for the next attack.
DurationThe Burn applied by the next attack lasts 3 turns.
Max stack5
Stack noteEach stacked copy adds +1 enchant level and +1 SP cost.
SourceFound in Scorched Dunes [3].
Shop sourceBought from Banished Knight for 100 TIX.
DropsSeveral Chapter 4 enemies and bosses list Free Fire at 1.5%.
Sell amount70 TIX.
Old behaviorFree Fire used to disable the Ball slot while active.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Free Fire facts that matter

Free Fire is an enchant card. It does not directly attack. It prepares the next attack to apply Burn.

That means timing matters. If the next hit misses, targets the wrong enemy, or ends the fight before Burn matters, the SP is not doing much.

  • Use it before an attack that will definitely connect.
  • Use it on enemies that will survive long enough for Burn.
  • Skip it when direct damage ends the fight.
  • Do not spend it before a shaky action command.

Free Fire compared with Fireball

Fireball is a Ball attack that applies Burn. Free Fire is a cheap enchant that lets the next attack carry Burn.

Pick Free Fire when another attack is already part of the plan. Pick Fireball when the Ball hit itself is the action you want.

  • Free Fire: low SP enchant.
  • Fireball: direct Ball action.
  • Free Ice: control enchant.
  • Free Poison: poison chip enchant.

Where Free Fire fits in a build

Free Fire is useful in longer fights or elemental setups. It is not a general damage card for every room.

It becomes better if the build has reliable attacks and enough SP economy to pay for setup turns.

  • Good use: durable targets with Burn vulnerability.
  • Good use: attack cards that reliably land.
  • Bad use: weak enemies already in kill range.
  • Bad use: low SP before a boss route.

FAQ

What does Free Fire do?

Free Fire gives a target Enchant: Burn level 1 for the next attack, causing that attack to apply Burn for 3 turns.

How much does Free Fire cost?

Free Fire costs 1 BP to equip and 1 SP to use.

Where do I get Free Fire?

Free Fire is found in Scorched Dunes [3], sold by Banished Knight for 100 TIX, and can drop from several Chapter 4 enemies.

Can Free Fire be equipped with Free Ice and Free Poison?

Yes. Current usage notes say the Free elemental cards can be equipped together.

Related Pages

Status Effects Guide guide guide image for Block Tales Wiki

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Status Effects Guide

Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.

Card Build Basics guide guide image for Block Tales Wiki

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Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.

Fireball card guide image for Block Tales Wiki

Card

Fireball

Block Tales Fireball is a 1 BP Ball action card that costs 2 SP and applies Burn level 1 for 3 turns. It is good when a target will survive long enough for Burn to matter, and weaker when direct damage would end the fight immediately. Fireball is found in Caves [3], can be bought from Amber for 80 TIX, and can drop from several later enemies and bosses at 1.2%. The action command can add 1 extra damage to Ball damage. Use it as a damage-over-time plan, not a panic button.

Free Ice card guide image for Block Tales Wiki

Card

Free Ice

Block Tales Free Ice is a 1 BP action card that costs 1 SP and gives Enchant: Ice level 1 for the next attack. It is found on Pit Floor [20], sold by Banished Knight for 150 TIX, and can drop from several Chapter 1 enemies at 1.2%.

Free Poison card guide image for Block Tales Wiki

Card

Free Poison

Block Tales Free Poison is a 1 BP action card that costs 1 SP and gives Enchant: Poison level 1 for the next attack. It is sold by Amber and Banished Knight for 100 TIX, stacks up to 5, and can drop from poison-route enemies.

SP Saver card guide image for Block Tales Wiki

Card

SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

Scorched Dunes location guide image for Block Tales Wiki

Location

Scorched Dunes

Block Tales Scorched Dunes is the Chapter 4 desert arrival after Bizville Docks and Fisherman Fred's boat. It starts the Firebrand route before Ancient Tomb, Oasis, Temple of the Red Sun, and Red Sun River. Free Fire is found in Scorched Dunes [3], so the area has real build value too.

Temple Guardian boss guide image for Block Tales Wiki

Boss

Temple Guardian

Block Tales Temple Guardian is a Chapter 4 boss in the Temple of the Red Sun with a 50 HP head, two 15 HP hands, 2 Defense on the head, and no normal effects while the hands are active. The fight is really three targets, not one big target.