Card

Block Tales Dynamite Card Guide

Block Tales Dynamite is a Chapter 1 weapon-field card found in the Snowy Thicket Mines near Accountant Jim. In the overworld, it blows up cracked walls and red rocks. In battle, it costs 5 SP, uses a rapid-input action command, can reach 5 damage at full charge, and pierces defense. That makes it a strong burst tool, but not a casual room-clear button. Save it for targets where defense or one big turn matters. If Ante Up is equipped, the command becomes harsher, so do not build around Dynamite burst until the timing is stable.

Last updated: 2026-04-27

Dynamite card guide image for Block Tales Wiki
Dynamite reference image for the cards section.

Quick Facts

TypeWeapon-field card
SP cost5
SourceFound in Snowy Thicket Mines near Accountant Jim.
OverworldBlows up cracked walls and red rocks.
BattleAppears in the Other category as an attack.
DamageStarts at 0 damage and can reach 5 damage at 100% command fill.
Defense notePierces defense.
CommandThe action command fills a bar through repeated inputs within 2 seconds.
Ante Up noteAnte Up increases the input requirement for the Dynamite command.
Sell amountCannot be sold.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Dynamite facts that matter

Dynamite has two jobs. In the overworld, it opens blocked routes. In battle, it spends a lot of SP for a defense-piercing burst turn.

That SP cost is the main decision. A 5 SP attack should change the fight, not just make an easy room end faster.

  • Use it on defense-heavy targets.
  • Use it when one burst turn prevents several enemy turns.
  • Skip it when normal attacks already finish the enemy.
  • Do not spend it before a boss unless the route is safe.

Dynamite timing and Ante Up risk

The action command is a mash-style progress bar. Missing the full command lowers the result, and Ante Up makes the requirement tighter.

If your timing is inconsistent, Dynamite should be a route tool first and a battle plan second.

  • Practice the input before relying on boss burst.
  • Avoid Ante Up if the command already feels shaky.
  • Do not count on max damage without testing your rhythm.
  • Use Charge only when the next hit is actually safe to deliver.

Dynamite route decisions

In Chapter 1, Dynamite is also tied to route progress and Accountant Jim. That means it is more than a damage option.

When a card opens routes and costs heavy SP in combat, the best use is planned. Know whether you need it for a wall, a badge route, or a burst turn before spending resources around it.

  • Check cracked walls and red rocks after obtaining it.
  • Save Accountant Jim if that route objective matters.
  • Use Chapter 1 notes before Blackrock Castle cleanup.
  • Do not treat field cards like ordinary attack cards.

FAQ

Where do I get Dynamite?

Dynamite is found in Snowy Thicket Mines near Accountant Jim.

What does Dynamite do outside battle?

It blows up cracked walls and red rocks, opening certain routes and checks.

How much SP does Dynamite cost in battle?

Dynamite costs 5 SP in battle.

Does Dynamite pierce defense?

Yes. Current data lists Dynamite as piercing defense when used as a battle attack.

Related Pages

Chapter 1 chapter guide image for Block Tales Wiki

Chapter

Chapter 1

Block Tales Chapter 1, Storming the Castle, runs from the Caves into Roadtown, Snowy Thicket, and Blackrock Castle. The chapter teaches Ball, Dynamite, keys, dungeon routing, and ends with Cruel King and the Ice Dagger.

Snowy Thicket location guide image for Block Tales Wiki

Location

Snowy Thicket

Block Tales Snowy Thicket is the Chapter 1 route from Roadtown toward Blackrock Castle. It contains the Snowy Thicket Mines, Accountant Jim, Dynamite, wildlife pressure, and the Banished Knight mini-boss. The area tests whether players can save enough SP for the castle.

Blackrock Castle location guide image for Block Tales Wiki

Location

Blackrock Castle

Block Tales Blackrock Castle is the Chapter 1 dungeon and Cruel King route. It uses keys, doors, Ball, Sword, Dynamite, Shrink, the 2605 prison code, Blackrock Key, Blackrock Diner Key, optional checks, and a healing plate before the throne room.

Accountant Jim character guide image for Block Tales Wiki

Character

Accountant Jim

Block Tales Accountant Jim is the Chapter 1 NPC trapped under red rocks in Snowy Thicket near Dynamite. Saving him before Cruel King lets the player collect Whole Pizza in Roadtown and the Rock and a Hard Place achievement; leaving him until after Cruel King causes the Heartless outcome instead.

Action Commands Guide guide guide image for Block Tales Wiki

Guide

Action Commands Guide

Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.

Charge card guide image for Block Tales Wiki

Card

Charge

Block Tales Charge is a 1 BP action card that costs 3 SP and gives a target +2 damage on their next attack. It is only good when the next attack is safe, likely to land, and strong enough to justify spending a setup turn. Charge is bought from Wealthy Merchant for 100 TIX or Sketchy Figure for 1 BUX. It can make Power Stab, Dynamite, or other planned hits more threatening, but it is bad when the enemy can interrupt the plan or when the charged hit would overkill anyway.

Ante Up card guide image for Block Tales Wiki

Card

Ante Up

Block Tales Ante Up is a 4 BP passive card that adds +1 damage but makes attack commands much harder. Current data describes the timing window as 50% of normal, and a missed attack command deals 0 damage. It is bought from Sketchy Figure in Bizville for 5 BUX and has a max stack of 1. Ante Up is worth using only when your timing is already consistent under pressure. It can make Power Stab, Dynamite, Launcher, and other attacks hit harder, but it also turns shaky play into wasted turns.

Cruel King boss guide image for Block Tales Wiki

Boss

Cruel King

Block Tales Cruel King is the Chapter 1 final boss in Blackrock Castle. He has 30 HP, uses freeze pressure, can summon Loyal Knight or Crossbow Crony, and punishes players who enter the throne room with no SP plan.