Card
Block Tales Slingshot Card Guide
Block Tales Slingshot is a 0 BP action card that replaces Sword with a projectile attack. It deals +1 over base in current Fandom data but cannot damage enemies with Defense unless another effect solves that problem. It is sold by Tai and Banished Knight.
Last updated: 2026-04-27
Quick Facts
| Type | Action card |
|---|---|
| Slot | Sword replacement |
| BP | 0 |
| Effect | Replaces Sword with a projectile-based attack. |
| Damage note | Current Fandom data describes it as +1 damage over base. |
| Limitation | Cannot damage enemies with Defense by default. |
| Max stack | 1 |
| Source | Bought from Tai for 300 TIX. |
| Source 2 | Bought from Banished Knight for 150 TIX. |
| Sell amount | 105 TIX. |
| Iron Sword note | After Iron Sword, Slingshot permanently fires 1 extra shot. |
| HP Drain note | Slingshot does not synergize with HP Drain or SP Drain despite pellet damage. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Slingshot facts that matter
Slingshot changes the Sword slot into a ranged pellet-style attack. It is good when ranged coverage and repeated small hits solve the fight.
The catch is defense. If the target has Defense, Slingshot can fail to matter unless another card or effect opens the target up.
- Use it for ranged coverage.
- Skip it against armored enemies unless you have a solution.
- Do not expect HP Drain to trigger per pellet.
- Check whether Launcher or Softener is the better defense answer.
Slingshot and defense problems
Slingshot's biggest weakness is not reach. It is armored targets. Defense can stop the small pellet damage from doing useful work.
Launcher, Softener, or Power Shot-style plans can matter more when defense is the bottleneck.
- Good use: enemies without Defense.
- Good use: builds with damage penalties that still want many pellets.
- Bad use: high-defense targets.
- Bad use: assuming DEF Down automatically boosts normal Slingshot damage.
Slingshot compared with Launcher
Slingshot replaces Sword. Launcher replaces Ball. Slingshot is about projectile pellets and coverage. Launcher is about target DEF Down and adjacent splash.
A build should not equip either just because the card is available. Pick the replacement that solves the enemy lineup.
- Slingshot: ranged Sword replacement.
- Launcher: Ball replacement with DEF Down.
- Power Stab: direct Sword damage.
- Linebounce: enemy rows.
FAQ
What does Slingshot replace?
Slingshot replaces the Sword slot with a projectile attack.
How much BP does Slingshot cost?
Slingshot costs 0 BP.
Where do I buy Slingshot?
Slingshot is sold by Tai for 300 TIX and Banished Knight for 150 TIX.
Does Slingshot work with HP Drain?
Current trivia says Slingshot does not synergize with HP Drain or SP Drain despite dealing pellet damage.
Related Pages
Guide
Card Build Basics
Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.
Guide
Action Commands Guide
Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.
Card
Launcher
Block Tales Launcher is a 0 BP action card that replaces Ball with an area attack. It applies DEF Down level 1 for 3 turns to the target, hits adjacent enemies for reduced splash damage, and is sold by Tai and Banished Knight.
Card
Softener
Block Tales Softener is a 1 BP Sword action card that costs 2 SP, pierces defense, and applies DEF Down level 2 for 3 turns. It is best against durable enemies or enemies using DEF Up, not as a random damage button. Use it when the next few attacks will benefit from the debuff.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
HP Drain
Block Tales HP Drain is a 1 BP passive card that heals 1 HP after a successful hit, but lowers all damage by 1. It is sustain with a damage tax. Use it only when repeated safe hits matter more than ending fights quickly.
Boss
Komodo Dragon
Block Tales Komodo Dragon is a Chapter 2 boss in Rugged Rainforest with 20 HP, Mobile, and a fixed pattern built around Venom Bite, Growl, and Tail Smack. Venom Bite poisons, Growl gives Fast, and Tail Smack hits harder while applying ATK Down. Beating the fight also connects to the Rocket Boots route.
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.