Character
Block Tales Griefer Character Guide
Block Tales Griefer is Brad Thaniyel, the Chapter 2 antagonist fought in Turitopulis, Rugged Rainforest, Griefer's Crib, and later Pit context. His character page should be read with the boss guide because the real route issue is Venomshank pressure, Slow, Poison, and the transition into Bubonic Plant.
Last updated: 2026-04-27
Quick Facts
| Role | Chapter 2 antagonist and boss character |
|---|---|
| Alias | Brad Thaniyel. |
| First fight HP | 24. |
| Second fight HP | 40. |
| Defense | 1 in both listed fights. |
| Locations | Turitopulis, Rugged Rainforest, Griefer's Crib, and The Pit floor 58. |
| First fight moves | Slam, Crowbar Smack, Griefer Chargeup, and Super Slam. |
| Second fight moves | Slam, Venom Slice, Strong Crowbar Smack, Griefer Chargeup, Super Slam, and Venom Spin. |
| Status pressure | Slow, Dizzy, and Poison are central to his fight context. |
| Drop note | Free Poison is listed among his drops at 0.7%. |
| Route follow-up | The second fight leads into Bubonic Plant pressure. |
| Reviewed facts | Checked against current community wiki and reviewed Griefer boss data on 2026-04-27. |
Block Tales Griefer facts that matter
Griefer is both a character and a route problem. The boss page has the damage numbers, but the character page helps connect why Chapter 2 keeps escalating around him.
Do not read Griefer as one fight. The Venomshank phase and the Bubonic Plant transition make him part of a longer toxic-route check.
- Bring Poison planning before the second fight.
- Do not confuse the 24 HP and 40 HP fights.
- Use Cure, Mango, or Apple if status pressure is the problem.
- Save enough recovery for the route after him.
Venomshank and status pressure
Griefer's second fight changes the feel of the route. Venom Slice and Venom Spin add Poison, while earlier tools already pressure the player with Slow and charged turns.
A build that barely survives the first fight may not be ready for the second.
- Check SP before relying on Cure.
- Use Free Poison farming later, not during first clears.
- Do not spend all recovery before Bubonic Plant.
- Review Status Effects Guide if Poison keeps draining the route.
Griefer compared with Cruel King
Cruel King is the Chapter 1 freeze and summon wall. Griefer is the Chapter 2 status and Venomshank wall.
Both are major antagonists, but they punish different preparation mistakes.
- Cruel King: Freeze, summons, Blackrock Castle.
- Griefer: Poison, Slow, Venomshank, toxic route.
- Bubonic Plant: follow-up pressure after Griefer.
- Chapter 2: route context for the whole arc.
FAQ
Who is Griefer in Block Tales?
Griefer is Brad Thaniyel, the Chapter 2 antagonist and boss character.
How much HP does Griefer have?
Current boss data lists 24 HP for the first fight and 40 HP for the second fight, both with 1 Defense.
Where do I fight Griefer?
Current data lists Turitopulis, Rugged Rainforest, Griefer's Crib, and Pit Floor 58.
What should I prepare for Griefer?
Prepare for Slow, Dizzy, Poison, charged turns, and enough recovery for the Bubonic Plant follow-up.
Related Pages
Boss
Griefer
Block Tales Griefer is the Chapter 2 antagonist Brad Thaniyel. His first fight has 24 HP and 1 Defense, while the second fight has 40 HP and 1 Defense. The danger is not only damage: Slam and Crowbar Smack apply Slow, Super Slam applies Dizzy, and Venomshank attacks add Poison pressure before the Bubonic Plant turn.
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.
Location
Griefer's Crib
Block Tales Griefer's Crib is the Chapter 2 end route where Griefer and Bubonic Plant close out A Toxic Time. It is not a casual checkpoint: Griefer brings Slow, Dizzy, Poison, and Venomshank pressure, then Bubonic Plant adds 40 HP, 2 Defense, Mobile, poison patterns, and Burn weakness.
Location
Rugged Rainforest
Block Tales Rugged Rainforest is the heavy Chapter 2 route before Griefer's Crib. It connects Komodo Dragon, Rocket Boots, Bigfoot, SP+ at Rugged Rainforest [19], poison pressure, and the resource checks that decide whether the final Chapter 2 chain is stable.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Item
Mango
Block Tales Mango is a Chapter 2 item that restores 6 HP and cures Poison, can be bought from Tulip for 8 TIX, drops from Flying Mantis, Mosquito Swarm, and Supreme Mosquito at 5.4%, and can be gathered freely from the Mango Tree after Bigfoot. It is a clean toxic-route safety item.
Boss
Bubonic Plant
Block Tales Bubonic Plant is the Chapter 2 final boss in Griefer's Crib. It has 40 HP, 2 Defense, Mobile, Burn Vulnerability level 1, and a poison-heavy pattern: Big Bite, Tendril Flurry, Venom Charge, Plant Rush, Acid Rain, then repeat pressure. It can also be rematched in Toxic Nirvana.
Guide
Status Effects Guide
Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.