Boss
Block Tales Bubonic Plant Boss Guide
Block Tales Bubonic Plant is the Chapter 2 final boss in Griefer's Crib. It has 40 HP, 2 Defense, Mobile, Burn Vulnerability level 1, and a poison-heavy pattern: Big Bite, Tendril Flurry, Venom Charge, Plant Rush, Acid Rain, then repeat pressure. It can also be rematched in Toxic Nirvana.
Last updated: 2026-04-27
Quick Facts
| Chapter | Chapter 2 |
|---|---|
| HP | 40 |
| Defense | 2 |
| Level | 90 |
| Attributes | Burn Vulnerability level 1 and Mobile. |
| Location | Griefer's Crib. |
| Rematch | Toxic Nirvana. |
| Moves | Tendril Flurry, Big Bite, Venom Charge, Acid Rain, and Plant Rush. |
| Big Bite | Deals 8 damage and Poison level 1 for 3 turns. |
| Tendril Flurry | Two vine hits, each dealing 4 damage and Poison level 1 for 3 turns. |
| Venom Charge | Applies Charged and Fast for 3 turns. |
| Plant Rush | Charged multi-hit attack with repeated 1-damage poison hits. |
| Acid Rain | Five poison balls randomly target players, each dealing 2 damage and Poison level 1 for 3 turns. |
| Pattern | Big Bite, Tendril Flurry, Venom Charge, Plant Rush, Acid Rain, Big Bite, Tendril Flurry, repeat. |
| Reward | Defeating the Chapter 2 final boss leads to Venomshank progression. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Bubonic Plant fight facts
Bubonic Plant is not subtle. It stacks poison pressure, has 2 Defense, moves fast, and asks whether the player can keep a plan together after Griefer.
The important opening read is Burn Vulnerability. Fire value is not flavor here; Burn gets extra value because the boss is a plant.
- Bring a poison answer or enough healing to survive poison turns.
- Use Burn or Rocket Boots-style fire pressure when the build supports it.
- Do not rely on Poison against Bubonic Plant.
- Keep HP high before Plant Rush and Acid Rain.
Pattern and worst turns
Venom Charge is the turn that should change your behavior. It is not a free pass; it sets up Fast and Charged pressure.
Plant Rush and Acid Rain are the turns that punish low HP. If the player waits to heal until after the random hits start, the fight can become impossible to stabilize.
- Heal before the charged window, not after every hit has landed.
- Use defensive turns when Fast makes the next action unsafe.
- Avoid long setup lines that ignore the repeating pattern.
- If Acid Rain keeps choosing the same target, adjust earlier.
Bubonic Plant compared with Griefer
Griefer tests status and charge timing. Bubonic Plant tests whether the player saved enough after that test. A build that wins Griefer at 1 HP is not actually ready.
The fight also flips one detail: Poison was a useful status elsewhere, but this boss resists it. Bring fire, direct damage, and real recovery instead.
- Griefer: Slow, Dizzy, Poison, Venomshank pressure.
- Bubonic Plant: higher Defense, Mobile, Burn weakness, poison pattern.
- Good answer: fire pressure plus recovery.
- Bad answer: hoping Poison chip solves a Poison-resistant final boss.
FAQ
How much HP does Bubonic Plant have?
Bubonic Plant has 40 HP and 2 Defense.
Is Bubonic Plant weak to Burn?
Yes. Current data lists Burn Vulnerability level 1, so fire effects gain extra value.
What is Bubonic Plant's attack pattern?
Current data lists Big Bite, Tendril Flurry, Venom Charge, Plant Rush, Acid Rain, Big Bite, Tendril Flurry, then repeat.
Can I poison Bubonic Plant?
Do not plan around it. Current data lists Poison PROC at 0%, while the boss itself applies Poison repeatedly.
Related Pages
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.
Location
Griefer's Crib
Block Tales Griefer's Crib is the Chapter 2 end route where Griefer and Bubonic Plant close out A Toxic Time. It is not a casual checkpoint: Griefer brings Slow, Dizzy, Poison, and Venomshank pressure, then Bubonic Plant adds 40 HP, 2 Defense, Mobile, poison patterns, and Burn weakness.
Boss
Griefer
Block Tales Griefer is the Chapter 2 antagonist Brad Thaniyel. His first fight has 24 HP and 1 Defense, while the second fight has 40 HP and 1 Defense. The danger is not only damage: Slam and Crowbar Smack apply Slow, Super Slam applies Dizzy, and Venomshank attacks add Poison pressure before the Bubonic Plant turn.
Card
Free Fire
Block Tales Free Fire is a 1 BP action card that costs 1 SP and gives the chosen target Enchant: Burn level 1 for the next attack. It is found in Scorched Dunes [3], sold by Banished Knight for 100 TIX, and stacks up to 5.
Card
Rocket Boots
Block Tales Rocket Boots is a field card found inside Komodo Dragon's cave after defeating Komodo Dragon. It costs 3 SP in battle, can hit Flying enemies, and applies Burn and DEF Down for 3 turns if the attack deals damage.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Guide
Status Effects Guide
Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.
Boss
Supreme Mosquito
Block Tales Supreme Mosquito is an optional Chapter 2 superboss in the Mosquito Nest with 60 HP, Flying, level 91, Call for Help, Double Pierce, and Poison Pierce. The fight requires Iron Sword route access and rewards Alternate Reality plus the Investor card.