Item

Block Tales Tea Item Guide

Block Tales Tea is a Chapter 2 SP item that restores 5 SP and gives SP Regen level 2 for three turns, totaling 11 SP if the regen fully pays out. It is sold by Auko for 8 TIX and Aloe for 10 TIX, and it is strongest before a fight where you will actually spend repeated SP.

Last updated: 2026-04-27

Tea item guide image for Block Tales Wiki
Tea reference image for the items section.

Quick Facts

TypeTea and SP recovery item
EffectRestores 5 SP and applies SP Regen level 2 for three turns.
Total SPThe current wiki lists 11 SP total if the regen finishes.
First obtainableChapter 2.
ShopsAuko sells Tea for 8 TIX; Aloe sells Tea for 10 TIX.
Sell priceTea sells for 6 TIX.
CookingTea can be used for Lemon Tea and Pirate Juice.
Tea familyTea counts as a tea item for Biscuit's tea-inventory bonus.
Best useBest before multiple SP actions, not after the fight is almost over.
Waste caseWeak if the regen turns do not have time to matter.
Route lessonDrink Tea early enough for SP Regen to pay out.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Tea facts that matter

Tea restores 5 SP immediately, then adds SP Regen level 2 for three turns. If the fight lasts long enough, the current wiki totals that at 11 SP.

That timing is the whole item. Tea is better before a planned stretch of card use than after the route has already gone wrong.

  • Drink Tea before repeated SP spending.
  • Do not wait until the last turn of a fight.
  • Pair it with skill-heavy builds that actually use the regen.
  • Save plain SP items when immediate recovery is all you need.

Auko, Aloe, and route timing

Auko sells Tea cheaper than Aloe in current data. That matters when you are stocking up for Chapter 2 routes where poison and longer fights pressure SP.

The practical test is simple: will you spend SP over the next three turns? If yes, Tea is good. If not, Banana or Bloxy Cola may be cleaner.

  • Auko price: 8 TIX.
  • Aloe price: 10 TIX.
  • Use Tea before Cure, Linebounce, or repeated damage-card turns.
  • Do not buy too many if inventory space is tight.

Tea compared with Bloxy Cola

Bloxy Cola gives 5 SP right now. Tea gives 5 SP now plus regen later, but only if the later turns matter.

For emergency SP, Bloxy Cola is simpler. For a fight you expect to last several turns, Tea can be stronger.

  • Tea: higher total SP over time.
  • Bloxy Cola: immediate 5 SP.
  • Banana: immediate 5 SP with Chapter 2 sources.
  • Biscuit: uses tea inventory for HP scaling.

FAQ

How much SP does Tea restore in total?

Tea restores 5 SP and applies SP Regen level 2 for three turns. Current wiki data lists 11 SP total if the regen completes.

Where can I buy Tea?

Auko sells Tea for 8 TIX and Aloe sells Tea for 10 TIX.

When is Tea better than Bloxy Cola?

Tea is better when you can use the regen turns. Bloxy Cola is cleaner when you only need immediate 5 SP.

Does Tea help Biscuit?

Yes. Tea counts as a tea item, and Biscuit gains extra HP recovery for every tea-type item in your inventory.

Related Pages

Chapter 2 chapter guide image for Block Tales Wiki

Chapter

Chapter 2

Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.

Biscuit item guide image for Block Tales Wiki

Item

Biscuit

Block Tales Biscuit is a Chapter 2 mixed item from Auko that restores 8 HP, gains 1 extra HP for every tea item in your inventory, and gives SP Regen level 2 for three turns in combat. It is stronger when you plan around tea inventory instead of using it like a plain cookie.

Bloxy Cola item guide image for Block Tales Wiki

Item

Bloxy Cola

Block Tales Bloxy Cola is a 5 SP recovery item sold by several shops, found in early overworld spots, and dropped by enemies such as Bandit, Big Bandit, Helmet Bandit, and Zombie. It is best spent when the extra SP turns into a concrete card action, not just because the bar is half empty.

Banana item guide image for Block Tales Wiki

Item

Banana

Block Tales Banana is a Chapter 2 consumable that restores 5 SP, is sold by Tulip for 4 TIX, drops from Gorilla at 20.8%, and can cook into Banana Split. It is a small SP refill, best used when one extra card action prevents more HP loss than saving the item would.

Macaron item guide image for Block Tales Wiki

Item

Macaron

Block Tales Macaron is a Chapter 2 mixed recovery item that restores 3 HP and 3 SP, is sold by Auko and Aloe for 6 TIX, and sells for 2 TIX. It is not a rescue item. It is a small patch for routes where topping off both bars matters more than big healing.

SP Saver card guide image for Block Tales Wiki

Card

SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

Linebounce card guide image for Block Tales Wiki

Card

Linebounce

Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.