Item
Block Tales Bloxy Cola Item Guide
Block Tales Bloxy Cola is a 5 SP recovery item sold by several shops, found in early overworld spots, and dropped by enemies such as Bandit, Big Bandit, Helmet Bandit, and Zombie. It is best spent when the extra SP turns into a concrete card action, not just because the bar is half empty.
Last updated: 2026-04-27
Quick Facts
| Type | SP recovery item |
|---|---|
| Effect | Restores 5 SP. |
| First obtainable | Prologue. |
| Shops | Current data lists Vera, Lorenzo, Aloe, and Barley as shop sources with different prices. |
| Sell price | Bloxy Cola sells for 2 TIX. |
| Overworld sources | Icy Caves and Snowy Thicket pickups are listed. |
| Common drops | Bandit, Big Bandit, Helmet Bandit, Zombie, Slasher, Greed, Solitude, Fear, and Hatred list Bloxy Cola at 22.2%. |
| Low-rate drops | Sharp Nooblet and Winged Nooblet list 2.9%; Cheeky Eagle and Spiky Killbot list 1.2%. |
| Route role | Best used to fund a card action that changes the next turn. |
| Comparison note | Banana restores the same 5 SP amount. |
| Waste case | Bad value if you refill SP without using the extra SP to prevent damage or finish a fight. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Bloxy Cola facts that matter
Bloxy Cola restores 5 SP. The important question is not whether SP is useful. It is what the extra 5 SP actually buys you right now.
If it funds a Cure, Power Stab, Linebounce, or control action that prevents a bad turn, it did its job. If it only makes the SP bar prettier, save it.
- Spend Bloxy Cola before a planned card action.
- Do not drink it just because SP is not full.
- Use it more freely when common enemy drops can replace it.
- Compare it with Banana before deciding which SP item to keep.
Bandit drops and route planning
Bloxy Cola is common in the Bandit and haunted enemy drop pool, with several pages listing it at 22.2%. That makes it a practical route refill, not just a rare emergency item.
Still, common does not mean disposable. In a route with Speed Up, high Defense, or charged zombie hits, the right Bloxy Cola turn can prevent much more than 5 SP worth of trouble.
- Use it before the SP action that stops Speed Up value.
- Save it for charged enemy turns if Cure or burst depends on SP.
- Do not farm it while Bandit fights still cost too much HP.
- Keep one before boss attempts if your build is skill-heavy.
Bloxy Cola compared with Banana
Bloxy Cola and Banana both restore 5 SP. Bloxy Cola has broader source coverage, including early pickups and many later enemy drops.
That makes Bloxy Cola the more flexible item to spend when you expect replacements. Banana is narrower but still does the same in-battle job.
- Bloxy Cola: broad 5 SP item with many sources.
- Banana: Chapter 2 5 SP item tied to Gorilla and Tulip.
- Cheezburger: HP item with a full-HP SP quirk.
- Apple: HP item that cures Poison.
FAQ
How much SP does Bloxy Cola restore?
Bloxy Cola restores 5 SP.
Which enemies drop Bloxy Cola often?
Current data lists Bandit, Big Bandit, Helmet Bandit, Zombie, and several Chapter 3 bosses at 22.2%.
Is Bloxy Cola better than Banana?
The main effect is the same: both restore 5 SP. Bloxy Cola usually has broader source coverage.
When should I use Bloxy Cola?
Use it when the extra SP directly funds a card action that prevents damage, removes status, or ends the fight.
Related Pages
Chapter
Chapter 3
Block Tales Chapter 3 is now listed as The Harrowing Home, with All Hallow's Eve noted as its older name. It released on October 21, 2024 and starts after Venomshank, when Shedletsky sends the player toward Telamon's Manor and the Ghostwalker. The route uses Bizville Railways, a train segment, Spooksville, Cemetery, Telamon's Manor, Catacombs, and Dream World. Sword Toss becomes important because flying enemies and target choice start mattering more. The chapter has many boss checks, including Slasher and the emotion fights, so save recovery for the long haunted stretch.
Item
Banana
Block Tales Banana is a Chapter 2 consumable that restores 5 SP, is sold by Tulip for 4 TIX, drops from Gorilla at 20.8%, and can cook into Banana Split. It is a small SP refill, best used when one extra card action prevents more HP loss than saving the item would.
Item
Cheezburger
Block Tales Cheezburger is a 5 HP recovery item sold by several shops, found in early routes, and dropped by Chapter 1 enemies. In battle, using it at full HP grants 1 SP and does not consume it, which makes it more flexible than a plain small heal.
Card
SP Saver
Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.
Card
SP+
Block Tales SP+ is a 3 BP passive card that raises current and maximum SP by 5. It is the simplest way to make an SP-heavy route less tight, especially before bosses or long areas. SP+ is found in Rugged Rainforest [19] and Scorched Ruins (C1), and bought from Amber for 45 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use SP+ when the bar is too small. Use SP Saver instead when repeated card costs are the real drain.
Enemy
Bandit
Block Tales Bandit is a 7 HP Chapter 3 enemy with Bat Swing, Speed Up, Fast turns, Bizville Train encounters, and Bloxy Cola drops. The fight punishes slow cleanup because Speed Up turns a routine enemy into repeated 5 damage swings.
Enemy
Big Bandit
Block Tales Big Bandit is an 8 HP, 1 Defense Chapter 3 enemy with Growth, Big Punch, Smackdown, Bizville Train encounters, and Bloxy Cola drops. Growth makes the fight slower and heavier, so weak chip attacks become a bad trade.
Enemy
Zombie
Block Tales Zombie is a 6 HP Chapter 3 enemy with Stab, Charge Power, Super Stab, Spooksville encounters, and Bloxy Cola drops. The fight is about respecting the charge turn, because Super Stab can hit for 8 damage if you let the setup sit.