Item

Block Tales Banana Item Guide

Block Tales Banana is a Chapter 2 consumable that restores 5 SP, is sold by Tulip for 4 TIX, drops from Gorilla at 20.8%, and can cook into Banana Split. It is a small SP refill, best used when one extra card action prevents more HP loss than saving the item would.

Last updated: 2026-04-27

Banana item guide image for Block Tales Wiki
Banana reference image for the items section.

Quick Facts

TypeSP recovery item
EffectRestores 5 SP.
First obtainableChapter 2.
ShopTulip sells Banana for 4 TIX.
Sell priceBanana sells for 1 TIX.
DropGorilla lists Banana at 20.8%.
CookingBanana can be cooked with any Ice Cream into Banana Split.
Same-value noteBanana restores the same SP amount as Bloxy Cola.
NPC noteA Gorilla ally can eat a Banana to restore 5 HP.
Best useUse it when 5 SP creates a clean card turn.
Waste caseBad value if you refill SP but still take the same enemy turn.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Banana facts that matter

Banana is a 5 SP item. That sounds plain, but SP is often the difference between ending a fight now and taking one more enemy turn.

The item is best when you can point to the exact card action it enables. If you cannot, you may be spending inventory space without changing the fight.

  • Use Banana before a card turn that actually matters.
  • Do not refill SP just because the number looks low.
  • Keep it for Power Stab, Linebounce, Cure, or another planned action.
  • Gorilla drops make it easier to replace during Chapter 2.

Gorilla drops and Chapter 2 use

Gorilla lists Banana at 20.8%, so Banana can show up naturally while you are moving through Chapter 2 routes. That makes it easier to spend than rarer recovery items.

Still, 5 SP should have a job. Spending Banana to cast a card that does not save a turn is usually worse than keeping it for the next hard room.

  • Use it before a route fight if the SP prevents damage.
  • Save it when normal attacks already finish the enemy.
  • Pair it with SP Saver only when your build repeatedly spends SP.
  • Do not confuse SP recovery with HP safety.

Banana compared with Bloxy Cola

Banana and Bloxy Cola both restore 5 SP. The difference is source and route timing, not the number.

Banana belongs to Chapter 2 Gorilla routing. Bloxy Cola shows up earlier and later through shops, pickups, and enemy drops. Use whichever is easier to replace in your current route.

  • Banana: Chapter 2 SP refill, Gorilla drop.
  • Bloxy Cola: broader SP refill source list.
  • Apple: HP plus Poison cure.
  • Cheezburger: HP recovery and full-HP battle trick.

FAQ

How much SP does Banana restore?

Banana restores 5 SP.

Where can I buy Banana?

Tulip sells Banana for 4 TIX in current item data.

Can Gorilla drop Banana?

Yes. Gorilla lists Banana at 20.8%.

Is Banana different from Bloxy Cola in battle?

For the main effect, no. Both restore 5 SP, so choose based on availability and what you need to save.

Related Pages

Chapter 2 chapter guide image for Block Tales Wiki

Chapter

Chapter 2

Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.

Savannah location guide image for Block Tales Wiki

Location

Savannah

Block Tales Savannah is the Chapter 2 open route after Plainstown, leading toward Ant Hill, Fire Ant Hill context, Iron Sword access, and the optional Supreme Mosquito route. It is where players start learning that Chapter 2 is about route endurance, not one clean fight.

Gorilla enemy guide image for Block Tales Wiki

Enemy

Gorilla

Block Tales Gorilla is a 5 HP Chapter 2 enemy with Punch, Pound, Savannah and Rugged Rainforest appearances, Banana drops, and repeated physical pressure. The fight is short, but a missed guard against 4 damage Punch can turn a normal route into early food spending.

Bloxy Cola item guide image for Block Tales Wiki

Item

Bloxy Cola

Block Tales Bloxy Cola is a 5 SP recovery item sold by several shops, found in early overworld spots, and dropped by enemies such as Bandit, Big Bandit, Helmet Bandit, and Zombie. It is best spent when the extra SP turns into a concrete card action, not just because the bar is half empty.

Apple item guide image for Block Tales Wiki

Item

Apple

Block Tales Apple is a consumable item that restores 5 HP, cures Poison, leaves an Apple Core after use, and becomes available from Chapter 2 shops and drops. It is small healing, but the poison cure makes it more valuable in toxic routes than the number suggests.

SP Saver card guide image for Block Tales Wiki

Card

SP Saver

Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.

Linebounce card guide image for Block Tales Wiki

Card

Linebounce

Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.