Enemy
Block Tales Gorilla Enemy Guide
Block Tales Gorilla is a 5 HP Chapter 2 enemy with Punch, Pound, Savannah and Rugged Rainforest appearances, Banana drops, and repeated physical pressure. The fight is short, but a missed guard against 4 damage Punch can turn a normal route into early food spending.
Last updated: 2026-04-27
Quick Facts
| Type | Chapter 2 physical enemy |
|---|---|
| HP | 5 |
| Level | 11 |
| Attributes | None. |
| Moves | Punch and Pound. |
| Punch damage | Punch deals 4 damage. |
| Pound damage | Pound hits twice for 1 damage each. |
| Locations | Savannah, Rugged Rainforest, Sacred Hollow, and Pit floors 23, 24, and 26. |
| Drops | Banana, Worm, Coconut, and Call: Gorilla are listed drops. |
| Banana drop | Banana is listed at 20.8%. |
| Old defense note | Current history notes Gorilla once had 1 Defense. |
| Route lesson | Gorilla is not complex, but it punishes low HP routing. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Gorilla facts that matter
Gorilla is a plain physical check. It has 5 HP, no tricky armor, and no status gimmick, so the fight should be cheap when your timing is clean.
The catch is Punch. Four damage is enough to make a half-empty route suddenly uncomfortable, especially if you were saving every item for a later boss.
- Guard Punch instead of treating Gorilla like filler.
- Use direct damage if it stops another 4 damage turn.
- Do not overpay SP when a normal hit finishes 5 HP.
- Banana drops are common enough to notice, but not worth forcing a bad route.
Savannah and Rainforest routing
Gorilla appears around Chapter 2 routes where poison enemies and heavier fights already pull on your resources. That context matters. A simple physical enemy becomes worse when you arrive poisoned or low.
If the next area is still unknown, spend the small recovery item now rather than gambling through another Punch at low HP.
- Check HP before entering dense Rainforest encounters.
- Keep Banana and Apple decisions separate: SP refill is not HP recovery.
- Use Power Stab only when the extra cost prevents another enemy turn.
- Save stronger food for bosses, not routine Gorilla cleanup.
Gorilla compared with Tree Golem
Gorilla is fast physical pressure. Tree Golem is a sturdier enemy with Defense, Burn Weakness, and Spike Up. Do not solve them with the same habit.
Against Gorilla, end the fight. Against Tree Golem, think about burn and contact timing.
- Gorilla: 5 HP and Punch pressure.
- Tree Golem: 8 HP, 1 Defense, Burn Weakness.
- Toxic Dartman: poison and charged shot timing.
- Big Bandit: later physical pressure with more setup.
FAQ
How much damage does Gorilla Punch do?
Punch deals 4 damage.
Where does Gorilla appear?
Current data lists Savannah, Rugged Rainforest, Sacred Hollow, and Pit floors 23, 24, and 26.
Can Gorilla drop Banana?
Yes. Banana is listed at 20.8%, which makes it a noticeable route drop rather than a rare chase item.
What is the common mistake against Gorilla?
Players enter the fight low, miss a Punch guard, and spend a better healing item than the encounter should have cost.
Related Pages
Location
Savannah
Block Tales Savannah is the Chapter 2 open route after Plainstown, leading toward Ant Hill, Fire Ant Hill context, Iron Sword access, and the optional Supreme Mosquito route. It is where players start learning that Chapter 2 is about route endurance, not one clean fight.
Location
Rugged Rainforest
Block Tales Rugged Rainforest is the heavy Chapter 2 route before Griefer's Crib. It connects Komodo Dragon, Rocket Boots, Bigfoot, SP+ at Rugged Rainforest [19], poison pressure, and the resource checks that decide whether the final Chapter 2 chain is stable.
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.
Item
Banana
Block Tales Banana is a Chapter 2 consumable that restores 5 SP, is sold by Tulip for 4 TIX, drops from Gorilla at 20.8%, and can cook into Banana Split. It is a small SP refill, best used when one extra card action prevents more HP loss than saving the item would.
Item
Apple
Block Tales Apple is a consumable item that restores 5 HP, cures Poison, leaves an Apple Core after use, and becomes available from Chapter 2 shops and drops. It is small healing, but the poison cure makes it more valuable in toxic routes than the number suggests.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Guide
Action Commands Guide
Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.
Enemy
Tree Golem
Block Tales Tree Golem is an 8 HP, 1 Defense Chapter 2 enemy with Burn Weakness level 2, Smackdown, Jump Slam, Spike Up, Rugged Rainforest encounters, and a Free Poison drop at 0.7%. The fight rewards burn planning and punishes contact into Spiky turns.