Enemy
Block Tales Toxic Dartman Enemy Guide
Block Tales Toxic Dartman is a 5 HP Mobile Chapter 2 enemy with Dart Barrage, Charge Up, Super Dart Shot, Rugged Rainforest encounters, and a Free Poison drop at 0.7%. The real problem is not one dart. It is letting a charged poison shot land after the route has already started draining HP.
Last updated: 2026-04-27
Quick Facts
| Type | Mobile poison enemy |
|---|---|
| HP | 5 |
| Level | 10 |
| Attribute | Mobile |
| Moves | Dart Barrage, Charge Up, and Super Dart Shot. |
| Dart Barrage | Fires three darts; each deals 1 damage and applies Poison level 1 for two turns. |
| Charge Up | Uses a turn to apply Charged to itself. |
| Super Dart Shot | Requires Charged or ATK Up, deals 3 damage, and applies Poison level 1 for three turns. |
| Locations | Rugged Rainforest, Sacred Hollow, and Pit floors 23, 24, and 27. |
| Drops | Apple Core, Dumpling, Bomb, Green Pepper, Dizzy Dial, Double Cheezburger, Feel Fine, Free Poison, and Green Tea are listed drops. |
| Free Poison drop | Free Poison is listed at 0.7%. |
| Apple note | Trivia points out that its dialogue references Apple because Apple can cure Poison. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Toxic Dartman facts that matter
Toxic Dartman is a poison timing check. Dart Barrage is already annoying because three small hits can each carry Poison. Charge Up is the warning that the next mistake will hurt more.
If you see the charge, treat the next turn seriously. Super Dart Shot is not huge burst by boss standards, but 3 damage plus three turns of Poison is exactly how Chapter 2 routes bleed items.
- Do not ignore Charge Up.
- Clear or control it before Super Dart Shot when possible.
- Cure is worth using if poison would tick through several more rooms.
- Free Poison farming at 0.7% should wait.
Dart Barrage and poison math
Dart Barrage is the move that makes players underestimate the fight. Each dart is only 1 damage, but poison turns that small number into a route problem.
When several poison enemies are stacked together, target the one that creates future turns. A charged Dartman often deserves attention before a slower bulky enemy.
- Guard each dart instead of relaxing after the first hit.
- Use status or burst if it prevents the charged shot.
- Do not save all healing until poison has already done the damage.
- Compare the enemy count before spending area damage.
Toxic Dartman compared with Venom Wizard
Toxic Dartman pressures one target with poison shots. Venom Wizard can extend the whole fight by calling in another enemy.
That changes priority. A charged Dartman is urgent now. A Venom Wizard near Call for Help is urgent because the next turn may create an entire extra problem.
- Toxic Dartman: stop Charge Up into Super Dart Shot.
- Venom Wizard: stop Call for Help if the enemy slot is open.
- Tree Golem: use burn and avoid Spike Up contact mistakes.
- Mosquito Swarm: clear before poison plus self-heal repeats.
FAQ
How much HP does Toxic Dartman have?
Toxic Dartman has 5 HP.
What does Dart Barrage do?
It fires three darts. Each dart deals 1 damage and applies Poison level 1 for two turns.
When does Toxic Dartman use Super Dart Shot?
Super Dart Shot occurs when Toxic Dartman has Charged or ATK Up, dealing 3 damage and applying Poison for three turns.
Why does Apple matter against Toxic Dartman?
The wiki trivia calls out Apple because Apple can cure Poison, which is exactly the status Toxic Dartman is built around.
Related Pages
Location
Rugged Rainforest
Block Tales Rugged Rainforest is the heavy Chapter 2 route before Griefer's Crib. It connects Komodo Dragon, Rocket Boots, Bigfoot, SP+ at Rugged Rainforest [19], poison pressure, and the resource checks that decide whether the final Chapter 2 chain is stable.
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.
Card
Free Poison
Block Tales Free Poison is a 1 BP action card that costs 1 SP and gives Enchant: Poison level 1 for the next attack. It is sold by Amber and Banished Knight for 100 TIX, stacks up to 5, and can drop from poison-route enemies.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Guide
Status Effects Guide
Block Tales Status Effects Guide focuses on what changes a turn, not on memorizing every icon. Status effects appear in battle with duration and level when applicable. Some protect, some debuff, and some steal tempo. Frozen is the early warning sign because Cruel King can apply it for 1 turn and stop the action you planned next. Fine can block status ailments for a short window. Burn, Freeze, and Poison enchants can come from card effects. The key decision is simple: remove, prevent, or race the effect before it costs more than the turn spent answering it.
Enemy
Venom Wizard
Block Tales Venom Wizard is a 7 HP Chapter 2 enemy with Super Staff Swipe, Staff Smackdown, Call for Help, Rugged Rainforest encounters, and a Free Poison drop at 0.7%. Its summon turn is the page's real warning: a fight you were winning can become crowded if you wait too long.
Enemy
Tree Golem
Block Tales Tree Golem is an 8 HP, 1 Defense Chapter 2 enemy with Burn Weakness level 2, Smackdown, Jump Slam, Spike Up, Rugged Rainforest encounters, and a Free Poison drop at 0.7%. The fight rewards burn planning and punishes contact into Spiky turns.
Boss
Griefer
Block Tales Griefer is the Chapter 2 antagonist Brad Thaniyel. His first fight has 24 HP and 1 Defense, while the second fight has 40 HP and 1 Defense. The danger is not only damage: Slam and Crowbar Smack apply Slow, Super Slam applies Dizzy, and Venomshank attacks add Poison pressure before the Bubonic Plant turn.