Boss

Block Tales Red Noob and Blue Noob Boss Guide

Block Tales Red Noob and Blue Noob are the first real target-priority boss check in the Prologue. Red has 7 HP in the first encounter and Blue has 6 HP, while both drop to 2 HP in the Noobador fight. Blue is Mobile, and the surviving noob gains a Vengeful-style attack boost when the other falls.

Last updated: 2026-04-27

Red Noob and Blue Noob boss guide image for Block Tales Wiki
Red Noob and Blue Noob reference image for the bosses section.

Quick Facts

ChapterPrologue
Red HP7 in the first encounter.
Blue HP6 in the first encounter.
Second encounter HPBoth have 2 HP during the Noobador fight.
Blue attributeBlue Noob has Mobile.
Red moveRed Spin Slash deals 1 damage.
Blue moveBlue Leg Stab deals 1 damage.
Level20
Encounter locationsRoblox HQ, Meadows, The Pit Floor 9, and Bizville Train.
Vengeful noteWhen one noob is downed, the other gains an attack boost for the rest of the battle.
DropsApple Juice, Bomb, Hypno Glasses, Tickle Stick, Hot Chocolate, Minimize, and Slow Go are listed drops.
Badge noteBloxxer asks for all demo 1 bosses on Hard Mode.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Red Noob and Blue Noob fight facts

This fight is small, but it teaches a real rule: two weak enemies can become more dangerous if you finish them in the wrong order.

Blue moving early is the first thing to respect. If a player ignores Blue and lets extra hits pile up, the fight can feel worse than the HP numbers suggest.

  • Expect Blue to act with Mobile timing.
  • Do not leave one noob alive for too long after downing the other.
  • Use the first encounter to learn target choice, not just basic attacks.
  • Save items unless a missed guard starts a bad chain.

Target order and failure points

A clean plan is to bring both enemies low, then finish quickly. If you delete one too early and then stumble on commands, the survivor's boosted turns punish the mistake.

New players often lose tempo here by splitting damage without a finish plan. Split only if it sets up a safe two-turn close.

  • Focus Blue if Mobile turns are causing the problem.
  • Focus Red if his HP is already closer to a safe finish.
  • Avoid overkill when the other noob is still healthy.
  • Heal only if the next enemy turn can actually down you.

How the Prologue uses this fight

Red and Blue prepare the player for Noobador. The later fight brings them back at 2 HP each, which changes their job from main targets to cleanup pressure.

If you barely survive Red and Blue, do not rush into the next boss. Practice guards and check recovery first.

  • First fight: learn target priority.
  • Noobador fight: clear weakened helpers before they steal turns.
  • Hard Mode: mistakes become much more visible.
  • Pit Floor 9: treat them as a repeatable timing check.

FAQ

How much HP do Red Noob and Blue Noob have?

In the first encounter, Red has 7 HP and Blue has 6 HP. In the Noobador fight, both are listed at 2 HP.

Why does Blue Noob act so early?

Blue Noob has the Mobile attribute, so her turn timing is faster than a normal early enemy.

Should I defeat Red or Blue first?

Defeat the one causing the current problem, but do not leave the survivor alive for long because the remaining noob gains a boost.

Where do Red Noob and Blue Noob show up again?

They reappear in Meadows, The Pit Floor 9, and later as allies on the Bizville Train.

Related Pages

Prologue chapter guide image for Block Tales Wiki

Chapter

Prologue

Block Tales Prologue is called Hello World! and works as the real start of the story. It released with Chapter 1 on May 16, 2024 and teaches real combat, dashing, and leveling up. The route starts after Builderman is kidnapped, sends the player through Tutorial Terry's setup, and leads into Roblox HQ and early fights. The main combat check is Red Noob and Blue Noob, followed by Noobador as the final Prologue boss. Do not rush past the basics here. If Sword, Ball, and guard timing feel shaky, Chapter 1 will punish that immediately.

Noobador boss guide image for Block Tales Wiki

Boss

Noobador

Block Tales Noobador is the Prologue final boss with 15 HP, level 85, Elbow Drop, and Superball Toss. Elbow Drop deals 3 damage and can Dizzy for 2 turns. Superball Toss deals 3 damage and applies DEF Down level 1 for 2 turns. The fight also includes weakened Red and Blue at 2 HP each.

Roblox HQ location guide image for Block Tales Wiki

Location

Roblox HQ

Block Tales Roblox HQ is the early story building in East Bizville where the Prologue pushes the player after Builderman is kidnapped. It connects the Red Noob and Blue Noob fight, Noobador, later basement access, Shedletsky's Ice Dagger lesson, and Chapter 2's NRG setup.

Beginner Guide guide guide image for Block Tales Wiki

Guide

Beginner Guide

Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.

Action Commands Guide guide guide image for Block Tales Wiki

Guide

Action Commands Guide

Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.

Minimize card guide image for Block Tales Wiki

Card

Minimize

Block Tales Minimize is a 1 BP Ball action card that costs 2 SP and applies Small for 3 turns, lowering an enemy's attack pressure. It is useful when a single enemy's hits are the problem, but spiky or flaming enemies can still pop the Ball and stop the effect.

Apple item guide image for Block Tales Wiki

Item

Apple

Block Tales Apple is a consumable item that restores 5 HP, cures Poison, leaves an Apple Core after use, and becomes available from Chapter 2 shops and drops. It is small healing, but the poison cure makes it more valuable in toxic routes than the number suggests.

Bloxy Cola item guide image for Block Tales Wiki

Item

Bloxy Cola

Block Tales Bloxy Cola is a 5 SP recovery item sold by several shops, found in early overworld spots, and dropped by enemies such as Bandit, Big Bandit, Helmet Bandit, and Zombie. It is best spent when the extra SP turns into a concrete card action, not just because the bar is half empty.