Boss
Block Tales Noobador Boss Guide
Block Tales Noobador is the Prologue final boss with 15 HP, level 85, Elbow Drop, and Superball Toss. Elbow Drop deals 3 damage and can Dizzy for 2 turns. Superball Toss deals 3 damage and applies DEF Down level 1 for 2 turns. The fight also includes weakened Red and Blue at 2 HP each.
Last updated: 2026-04-27
Quick Facts
| Chapter | Prologue |
|---|---|
| HP | 15 |
| Level | 85 |
| Attributes | None |
| Moves | Elbow Drop and Superball Toss. |
| Elbow Drop | Deals 3 damage and inflicts Dizzy for 2 turns. |
| Superball Toss | Deals 3 damage and inflicts DEF Down level 1 for 2 turns. |
| Encounter locations | Bizville Meadows, Bizville Train, and The Pit of 100 Trials Floor 9. |
| Helper note | Red Noob and Blue Noob appear with 2 HP each in the boss fight. |
| Drops | Apple Juice, Bomb, Hypno Glasses, Tickle Stick, Hot Chocolate, Minimize, and Slow Go are listed drops. |
| Badge note | Hello World completes the Prologue; Bloxxer covers demo 1 bosses on Hard Mode. |
| Nirvana note | Current trivia notes that Noobador is not a Nirvana refight option. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Noobador fight facts
Noobador is where the Prologue stops being a tutorial and starts asking for cleanup discipline. The boss has enough HP that sloppy turns matter.
The two helper noobs are weak here, but they still steal turns. Leaving them up because they only have 2 HP is a common beginner mistake.
- Clear Red and Blue if they are adding avoidable hits.
- Watch for Dizzy after Elbow Drop.
- Respect DEF Down after Superball Toss.
- Do not spend every item before the boss HP is actually moving.
Status pressure and safe turns
Elbow Drop and Superball Toss both deal 3 damage, but their status effects are the real tax. Dizzy can ruin command consistency, and DEF Down makes the next mistake hurt more.
A safe attempt keeps HP above panic range before those effects land. Waiting until after DEF Down to heal can turn a small problem into a reset.
- Heal before DEF Down turns become lethal.
- Use normal attacks when SP is better saved for a guaranteed finish.
- Do not chase perfect damage while Dizzy is active.
- If the fight snowballs, name the cause: helpers, Dizzy, or low HP.
Noobador compared with Red and Blue
Red and Blue teach target priority. Noobador tests whether that lesson stuck while adding status effects.
If the early pair was close, Noobador is not the place to experiment with greedier play. Keep the plan plain: remove helpers, hit the boss, heal before status turns trap you.
- Red and Blue: two-target rhythm.
- Noobador: helper cleanup plus boss pressure.
- Power Stab: useful once the boss is alone.
- HP items: better used before a status chain gets messy.
FAQ
How much HP does Noobador have?
Noobador has 15 HP.
What does Noobador's Elbow Drop do?
Elbow Drop deals 3 damage and can inflict Dizzy for 2 turns.
What does Superball Toss do?
Superball Toss deals 3 damage and applies DEF Down level 1 for 2 turns.
Should I clear Red and Blue during Noobador?
Yes if their extra turns are adding pressure. They only have 2 HP each in this fight, so removing them is usually cheap.
Related Pages
Chapter
Prologue
Block Tales Prologue is called Hello World! and works as the real start of the story. It released with Chapter 1 on May 16, 2024 and teaches real combat, dashing, and leveling up. The route starts after Builderman is kidnapped, sends the player through Tutorial Terry's setup, and leads into Roblox HQ and early fights. The main combat check is Red Noob and Blue Noob, followed by Noobador as the final Prologue boss. Do not rush past the basics here. If Sword, Ball, and guard timing feel shaky, Chapter 1 will punish that immediately.
Boss
Red Noob and Blue Noob
Block Tales Red Noob and Blue Noob are the first real target-priority boss check in the Prologue. Red has 7 HP in the first encounter and Blue has 6 HP, while both drop to 2 HP in the Noobador fight. Blue is Mobile, and the surviving noob gains a Vengeful-style attack boost when the other falls.
Location
Bizville Meadows
Block Tales Bizville Meadows is the early field route after Tutorial Terry and before the first real boss checks. It is where Power Stab has just entered the build, normal enemy timing starts to matter, and Red Noob and Blue Noob become the first target-priority lesson.
Location
Roblox HQ
Block Tales Roblox HQ is the early story building in East Bizville where the Prologue pushes the player after Builderman is kidnapped. It connects the Red Noob and Blue Noob fight, Noobador, later basement access, Shedletsky's Ice Dagger lesson, and Chapter 2's NRG setup.
Guide
Beginner Guide
Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
Minimize
Block Tales Minimize is a 1 BP Ball action card that costs 2 SP and applies Small for 3 turns, lowering an enemy's attack pressure. It is useful when a single enemy's hits are the problem, but spiky or flaming enemies can still pop the Ball and stop the effect.
Item
Apple
Block Tales Apple is a consumable item that restores 5 HP, cures Poison, leaves an Apple Core after use, and becomes available from Chapter 2 shops and drops. It is small healing, but the poison cure makes it more valuable in toxic routes than the number suggests.