Boss
Block Tales Bigfoot Boss Guide
Block Tales Bigfoot is a Chapter 2 boss at the Mango Tree with 30 HP, 1 Defense, level 70, and a pattern that mixes stomps, party hits, vine swings, and Charged pressure. He also appears on Pit Floor 28. The fight matters because it sits near the Iron Sword and dense-vegetation route progression.
Last updated: 2026-04-27
Quick Facts
| Chapter | Chapter 2 |
|---|---|
| HP | 30 |
| Defense | 1 |
| Level | 70 |
| Attributes | None |
| Location | Mango Tree. |
| Pit location | The Pit of 100 Trials Floor 28. |
| Moves | BigfootStomp1, Spin Slam, Vine Swing, Bigfoot Anger, and Stomp Fury. |
| BigfootStomp1 | Stomps twice for 3 damage per stomp and applies Small for 2 turns. |
| Spin Slam | Hits all players and allies for 6 damage and applies Small for 2 turns. |
| Vine Swing | Hits the whole party four times; current data lists the first two hits at 2 damage and the last two at 1 damage. |
| Bigfoot Anger | Uses a turn to apply Charged. |
| Stomp Fury | Occurs while Charged or ATK Up; multiple 1-damage hits apply Small and pierce Defense. |
| Pattern | BigfootStomp1, BigfootStomp1, Spin Slam, Vine Swing, Bigfoot Anger, repeat. |
| Drops | Apple Core, Dumpling, Bomb, Green Pepper, Dizzy Dial, Double Cheezburger, Feel Fine, Free Poison, and Green Tea are listed drops. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Bigfoot fight facts
Bigfoot is a rhythm fight with a route prize attached. The boss has enough Defense to punish weak hits, and enough multi-hit pressure to punish lazy guarding.
The fight gets worse if you treat every hit as the same. Spin Slam pressures the whole party. Vine Swing asks for repeated timing. Bigfoot Anger warns that a charged follow-up is coming.
- Keep HP high before party-wide attacks.
- Do not spend SP on weak turns that fail against 1 Defense.
- Watch for the charged setup before Stomp Fury.
- Use this fight as the checkpoint before pushing deeper into the rainforest.
How Bigfoot usually beats players
Most losses come from trying to race the HP bar while ignoring Small and multi-hit damage. A bad Vine Swing guard can make the next normal turn feel unsafe.
The other failure is entering after wasting too much on the route. If Bigfoot costs all food and SP, the next Chapter 2 stretch will feel worse.
- Heal before Spin Slam can hit the whole party at low HP.
- Respect Small because it can make follow-up damage awkward.
- Do not chase damage during a turn that clearly needs recovery.
- Come back later for drops instead of farming during a fragile first clear.
Bigfoot route and Iron Sword value
Bigfoot is not only a stat block. The story uses him around the Iron Sword and dense vegetation route, so the clear affects movement and chapter pacing.
That is why a clean win matters. A player who barely survives can technically progress, but may enter the next route with no margin.
- Use Power Stab or another reliable damage plan.
- Keep one recovery answer for after a failed multi-hit guard.
- Check Chapter 2 pages if the route after Bigfoot keeps draining items.
- Use Pit Floor 28 as the later rematch context, not first-clear planning.
FAQ
How much HP does Bigfoot have?
Bigfoot has 30 HP and 1 Defense.
Where do I fight Bigfoot?
The story fight is at the Mango Tree in Chapter 2. Bigfoot also appears on Pit Floor 28.
What is Bigfoot's attack order?
Current data lists BigfootStomp1, BigfootStomp1, Spin Slam, Vine Swing, Bigfoot Anger, then repeat.
Why does Stomp Fury hit through Defense?
Stomp Fury is the charged multi-hit follow-up and current data says it pierces Defense.
Related Pages
Chapter
Chapter 2
Block Tales Chapter 2 is A Toxic Time, released on July 6, 2024. It starts after Cruel King and the Ice Dagger, then sends the player through Roblox HQ Basement, the airport route, Plainstown, Savannah, Ant Hill, Turitopulis Forest, Rugged Rainforest, and Griefer's Crib. The chapter adds a heavier poison and jungle route feel, with Komodo Dragon, Bigfoot, Griefer, Bubonic Plant, and optional Supreme Mosquito in the boss set. Bring Cure or another status answer before the route starts draining items. Chapter 2 rewards players who conserve SP before the long jungle stretch.
Location
Rugged Rainforest
Block Tales Rugged Rainforest is the heavy Chapter 2 route before Griefer's Crib. It connects Komodo Dragon, Rocket Boots, Bigfoot, SP+ at Rugged Rainforest [19], poison pressure, and the resource checks that decide whether the final Chapter 2 chain is stable.
Location
Savannah
Block Tales Savannah is the Chapter 2 open route after Plainstown, leading toward Ant Hill, Fire Ant Hill context, Iron Sword access, and the optional Supreme Mosquito route. It is where players start learning that Chapter 2 is about route endurance, not one clean fight.
Boss
Komodo Dragon
Block Tales Komodo Dragon is a Chapter 2 boss in Rugged Rainforest with 20 HP, Mobile, and a fixed pattern built around Venom Bite, Growl, and Tail Smack. Venom Bite poisons, Growl gives Fast, and Tail Smack hits harder while applying ATK Down. Beating the fight also connects to the Rocket Boots route.
Boss
Griefer
Block Tales Griefer is the Chapter 2 antagonist Brad Thaniyel. His first fight has 24 HP and 1 Defense, while the second fight has 40 HP and 1 Defense. The danger is not only damage: Slam and Crowbar Smack apply Slow, Super Slam applies Dizzy, and Venomshank attacks add Poison pressure before the Bubonic Plant turn.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
Free Poison
Block Tales Free Poison is a 1 BP action card that costs 1 SP and gives Enchant: Poison level 1 for the next attack. It is sold by Amber and Banished Knight for 100 TIX, stacks up to 5, and can drop from poison-route enemies.
Item
Mango
Block Tales Mango is a Chapter 2 item that restores 6 HP and cures Poison, can be bought from Tulip for 8 TIX, drops from Flying Mantis, Mosquito Swarm, and Supreme Mosquito at 5.4%, and can be gathered freely from the Mango Tree after Bigfoot. It is a clean toxic-route safety item.