Item

Block Tales Cookie Item Guide

Block Tales Cookie is a Chapter 1 mixed recovery item that restores 8 HP and 8 SP, is sold by Aloe for 25 TIX, can be given by Betsy in Roadtown or Kyoko in The Manor, and sells for 18 TIX. It is a strong mid-route reset, so wasting it on a small scrape is usually the wrong call.

Last updated: 2026-04-27

Cookie item guide image for Block Tales Wiki
Cookie reference image for the items section.

Quick Facts

TypeMixed HP and SP recovery item
EffectRestores 8 HP and 8 SP.
First obtainableChapter 1.
ShopAloe sells Cookie for 25 TIX.
Given byBetsy in Roadtown and Kyoko in The Manor are listed gift sources.
DropsSpiky Devil and Flaming Horse list Cookie at 1.8%; Mimic lists Cookie at 2%.
Sell priceCookie sells for 18 TIX.
CookingCookie can be used for Cookie Dough and Mammoul.
Confusion noteThe wiki warns not to confuse Cookie with Biscuit.
Best useBest when both HP and SP are low enough to matter.
Waste casePoor value if you only need one side of the recovery.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Cookie facts that matter

Cookie is one of the cleaner mixed recovery items: 8 HP and 8 SP in one slot. That makes it much stronger than a plain small heal when a route has drained both bars.

The catch is timing. If only HP is low, Cheezburger or Apple may be enough. If only SP is low, Tea, Banana, or Bloxy Cola may save the Cookie for a real reset.

  • Use Cookie when both HP and SP are under pressure.
  • Do not spend it for a tiny HP patch.
  • Save it before longer rooms or boss learning attempts.
  • Treat enemy drops as rare extras, not a farming plan.

Roadtown gift and shop judgment

Because Cookie can be given by NPCs and bought from Aloe, players may get one before they fully understand how valuable mixed recovery is. Do not auto-use it just because it is in the bag.

A 25 TIX shop price is not tiny early on. If you buy one, have a route in mind: a boss attempt, a long room chain, or a fight where one extra card turn matters.

  • Betsy in Roadtown is a practical early reference point.
  • Kyoko in The Manor matters later for Chapter 3 cleanup.
  • Selling for 18 TIX is usually worse than keeping the slot value.
  • Cook with it only when the recipe is the real goal.

Cookie compared with Biscuit

Cookie is simple: 8 HP and 8 SP. Biscuit is stranger because tea items in your inventory raise its HP recovery and it adds SP Regen in battle.

If you do not want to manage a tea setup, Cookie is easier. If your backpack already has tea items, Biscuit can outgrow its base number.

  • Cookie: immediate 8 HP and 8 SP.
  • Biscuit: HP scales with tea inventory and gives SP Regen in battle.
  • Tea: SP recovery over several turns.
  • Macaron: smaller 3 HP and 3 SP refill.

FAQ

How much does Cookie heal in Block Tales?

Cookie restores 8 HP and 8 SP.

Where can I get Cookie?

Current data lists Aloe as a shop source, Betsy in Roadtown and Kyoko in The Manor as gift sources, plus rare drops from Spiky Devil, Flaming Horse, and Mimic.

Should I use Cookie for only HP recovery?

Usually no. Cookie is best when both HP and SP matter. Use a simpler HP item if SP is still healthy.

Is Cookie the same as Biscuit?

No. Cookie restores fixed HP and SP. Biscuit scales with tea items and gives SP Regen in battle.

Related Pages

Chapter 1 chapter guide image for Block Tales Wiki

Chapter

Chapter 1

Block Tales Chapter 1, Storming the Castle, runs from the Caves into Roadtown, Snowy Thicket, and Blackrock Castle. The chapter teaches Ball, Dynamite, keys, dungeon routing, and ends with Cruel King and the Ice Dagger.

Roadtown location guide image for Block Tales Wiki

Location

Roadtown

Block Tales Roadtown is the Chapter 1 town stop between Caves and Snowy Thicket. Mayor Monty, shops, the Adventurer ID route gate, and later cleanup context make it the place to fix inventory and objectives before the road toward Dynamite and Blackrock Castle gets longer.

Biscuit item guide image for Block Tales Wiki

Item

Biscuit

Block Tales Biscuit is a Chapter 2 mixed item from Auko that restores 8 HP, gains 1 extra HP for every tea item in your inventory, and gives SP Regen level 2 for three turns in combat. It is stronger when you plan around tea inventory instead of using it like a plain cookie.

Macaron item guide image for Block Tales Wiki

Item

Macaron

Block Tales Macaron is a Chapter 2 mixed recovery item that restores 3 HP and 3 SP, is sold by Auko and Aloe for 6 TIX, and sells for 2 TIX. It is not a rescue item. It is a small patch for routes where topping off both bars matters more than big healing.

Tea item guide image for Block Tales Wiki

Item

Tea

Block Tales Tea is a Chapter 2 SP item that restores 5 SP and gives SP Regen level 2 for three turns, totaling 11 SP if the regen fully pays out. It is sold by Auko for 8 TIX and Aloe for 10 TIX, and it is strongest before a fight where you will actually spend repeated SP.

Cheezburger item guide image for Block Tales Wiki

Item

Cheezburger

Block Tales Cheezburger is a 5 HP recovery item sold by several shops, found in early routes, and dropped by Chapter 1 enemies. In battle, using it at full HP grants 1 SP and does not consume it, which makes it more flexible than a plain small heal.

Beginner Guide guide guide image for Block Tales Wiki

Guide

Beginner Guide

Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.

Card Build Basics guide guide image for Block Tales Wiki

Guide

Card Build Basics

Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.