Guide
Block Tales How to Get All Cards Guide
Block Tales How to Get All Cards is a collection route problem, not a single shopping list. Current community data lists 73 unique obtainable cards as of Demo 4, while this site has only a smaller reviewed subset with page-level detail. Start with story gifts and early route finds, then move into shop cards, enemy drops, and challenge rewards. Do not mark a card complete unless the source is verified. Power Stab, Linebounce, SP Saver, Defend+, HP+, and SP+ are safe early anchors for planning; exact sources for the rest still need page-by-page verification here.
Last updated: 2026-04-27
Quick Facts
| Demo 4 count | Community data lists 73 unique obtainable cards as of Demo 4. |
|---|---|
| Max copies | Community data lists 151 obtainable card copies as of Demo 4. |
| Source types | Cards can come from characters, locations, shops, and enemy drops. |
| BP range | Most cards cost BP to equip, commonly from 0 to 4. |
| Power Stab | Power Stab is given by Tutorial Terry before Bizville Meadows. |
| Linebounce | Linebounce is found on a pedestal in the Caves. |
| SP Saver | SP Saver is bought from Sketchy Figure for 4 BUX. |
| Defend+ | Defend+ is bought from Sketchy Figure for 5 BUX or found in The Pit. |
| Card badges | Card Collector, Card Connoisseur, Card Hoarder, and Card Enthusiast track card collection milestones. |
| Needs verification | A complete 73-card source list still needs page-by-page verification before every individual source is published here. |
Block Tales How to Get All Cards route order
Start with cards that come from story progress and early route finds. Power Stab and Linebounce are the clean examples because their sources are already verified here.
After that, split the checklist by source type. Shop cards are easier to audit than drop cards because the vendor and price can be checked directly. Enemy drops should stay unreviewed until the enemy and rate are verified.
- Step 1: collect story and route cards.
- Step 2: check shop cards by vendor and currency.
- Step 3: verify location cards before leaving an area.
- Step 4: save enemy drops and Pit rewards for targeted cleanup.
How to avoid missing cards
Do not rely on memory after several chapters. Card sources mix gifts, shops, route pickups, and drops. The safest approach is to write down the source type when you collect the card.
If a card has a BP cost but no verified source on this site yet, leave it on the cleanup list. A guessed location creates more backtracking than a blank note.
- Mark each card as gift, location, shop, drop, or challenge.
- Keep shop checks separate from enemy-drop checks.
- Revisit card pages after major route unlocks.
- Do not publish guessed source routes as reviewed facts.
Collection badges and stopping points
The card collection badges make progress easier to measure. Card Collector starts at 15 unique cards, then later milestones raise the count.
If the badge count stalls, the problem is usually not one hidden card. It is an untracked source type: a shop not revisited, a route pickup skipped, or a drop table that was never confirmed.
- Use 15-card and 30-card milestones as early progress checks.
- Treat 45-card and 60-card milestones as cleanup work.
- Check whether this site has a reviewed page before trusting a card source.
- Leave full completion routes open until every source is verified.
FAQ
How many obtainable cards are in Block Tales?
Current community data lists 73 unique obtainable cards as of Demo 4, with 151 obtainable copies.
What cards should I collect first?
Start with verified early cards such as Power Stab from Tutorial Terry and Linebounce from the Caves.
Should I trust every card source right now?
No. Exact sources should stay as needs verification until checked through reliable data or in-game review.
Why did my card collection badge stop progressing?
You may be missing a whole source type, such as a shop card, route pickup, enemy drop, or challenge reward.
Related Pages
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
Linebounce
Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.
Card
SP Saver
Block Tales SP Saver is a 3 BP passive card that lowers SP costs by 1, but never below 1. It is bought from Sketchy Figure for 4 BUX and has a max stack of 1. SP Saver is strong only when the build repeatedly uses SP-cost cards. It helps Power Stab, Linebounce, Fireball, Snowball, Cure, Charge, and Dynamite routes, but it does nothing for a build that mostly uses normal attacks. Do not equip it just because SP feels low once. Count how many discounted actions you expect before giving it 3 BP.
Card
Defend+
Block Tales Defend+ is a 4 BP passive card that adds +1 DEF per stack. It is expensive, but it can change long routes and boss learning attempts where repeated damage is the real problem. Defend+ is bought from Sketchy Figure for 5 BUX or found on Pit Floor 50. Pre-Demo 5 data listed a max stack of 3, with 2 obtainable copies. Use it when incoming damage keeps ending runs. Do not equip it just because it sounds safe if the real failure is low damage, poor SP use, or missed action commands.
Guide
Best Cards
Block Tales Best Cards should be chosen by the problem in front of you. Power Stab fixes early single-target damage, Linebounce handles rows, HP+ and SP+ buy room for mistakes, SP Saver rewards SP-heavy builds, and Defend+ stabilizes hard routes.
Guide
Card Build Basics
Block Tales Card Build Basics starts with one question: what is failing right now? If enemies live too long, add damage. If SP runs dry, use SP+ or SP Saver. If missed guards are killing the run, take HP+ or defense before more offense. Cards are not free just because they fit in the menu. Most cost BP to equip, active cards often spend SP, and stacked cards can raise both power and cost. A good build has one damage answer, one survival answer, and enough SP to use both when the route gets messy.
Badge
Card Collector
Block Tales Card Collector is a confirmed achievement for collecting 15 unique cards. The clean route is not to buy random cards. Build a checklist across early combat cards, shop cards, route pickups, and drop cards, then use the card index to avoid counting duplicates.
Location
Caves
Block Tales Caves is an early Chapter 1 route where Ball timing, route tools, and card pickups start mattering. Current reviewed data ties HP+ to Caves [1], Fireball to Caves [3], and Linebounce to a Caves pedestal, making the area more than a simple transition before Roadtown.