Badge
Block Tales Card Collector Badge Guide
Block Tales Card Collector is a confirmed achievement for collecting 15 unique cards. The clean route is not to buy random cards. Build a checklist across early combat cards, shop cards, route pickups, and drop cards, then use the card index to avoid counting duplicates.
Last updated: 2026-04-27
Quick Facts
| Type | Collection achievement |
|---|---|
| Requirement | Collect 15 unique cards. |
| Unique rule | Duplicates do not help as much as new card names. |
| Confirmed source | Current achievement data lists Card Collector with the 15 unique card requirement. |
| Best route | Combine shop cards, route pickups, and enemy-drop cards instead of relying on one source. |
| Early anchors | Power Stab, Sword Toss, Linebounce, and HP+ are practical early checklist pages. |
| Shop planning | Banished Knight and Amber shops can fill missing card roles later. |
| Drop caution | Rare card drops should be cleanup targets, not the first plan. |
| Failure point | Buying duplicates or skipping route pickups slows the badge. |
| SEO note | This page is reviewed because both the title and requirement were confirmed. |
| Reviewed facts | Checked against current achievement data on 2026-04-27. |
Block Tales Card Collector facts that matter
Card Collector is one of the few badge titles in this batch with a confirmed current requirement: collect 15 unique cards.
The word unique is the trap. A second copy of a familiar card does not move the checklist the same way a new card name does.
- Track unique card names, not total card pickups.
- Use the card index as a checklist.
- Buy missing roles from shops when the route opens them.
- Leave rare enemy drops for cleanup unless they appear naturally.
15-card route judgment
The efficient route mixes guaranteed cards with practical purchases. Early cards teach the system, while later shops and route pickups round out the count.
Do not turn the badge into a rare-drop grind too early. A cheap shop card you do not own is usually a better step than farming a 1% drop.
- Start with reviewed cards such as Power Stab and Linebounce.
- Use HP+, SP+, Cure, and Defend+ as role-based checklist entries.
- Check shop pages before farming enemies.
- Only farm card drops after easier unique cards are gone.
Card Collector compared with Badge Collector
Card Collector has a confirmed 15-card requirement. Badge Collector is still a local placeholder in this project and needs exact achievement mapping before review.
That means Card Collector can be treated as a real SEO asset now, while Badge Collector should remain a supporting navigation page.
- Card Collector: confirmed 15 unique cards.
- Badge Collector: unconfirmed local title.
- Card index: best checklist tool.
- Best Cards guide: useful for choosing cards that are worth keeping equipped.
FAQ
How do I get Card Collector in Block Tales?
Collect 15 unique cards. Focus on new card names instead of duplicates.
Do duplicate cards count for Card Collector?
The requirement is 15 unique cards, so duplicates should not be your main plan.
Should I farm rare card drops for Card Collector?
Usually not first. Pick up guaranteed cards and shop cards before farming low-rate drops.
Which page should I use as the checklist?
Use the cards index and reviewed card pages, then fill gaps with shop and route pages.
Related Pages
Guide
How to Get All Cards
Block Tales How to Get All Cards is a collection route problem, not a single shopping list. Current community data lists 73 unique obtainable cards as of Demo 4, while this site has only a smaller reviewed subset with page-level detail. Start with story gifts and early route finds, then move into shop cards, enemy drops, and challenge rewards. Do not mark a card complete unless the source is verified. Power Stab, Linebounce, SP Saver, Defend+, HP+, and SP+ are safe early anchors for planning; exact sources for the rest still need page-by-page verification here.
Guide
Best Cards
Block Tales Best Cards should be chosen by the problem in front of you. Power Stab fixes early single-target damage, Linebounce handles rows, HP+ and SP+ buy room for mistakes, SP Saver rewards SP-heavy builds, and Defend+ stabilizes hard routes.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
Linebounce
Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.
Card
HP+
Block Tales HP+ is a 3 BP passive card that raises current and maximum HP by 5. It is one of the best early safety cards because it gives more room for missed guards, bad enemy turns, and first-time boss learning. HP+ is found in Caves [1] and Dream Path D [2], and bought from Amber for 65 TIX. Pre-Demo 5 data listed a max stack of 4, with 3 obtainable copies. Use HP+ when dying is the problem. Do not equip it if the real failure is low damage or poor SP planning.
Card
Cure
Block Tales Cure is a 2 BP action card that costs 2 SP and heals 5 HP to yourself or an ally. It is useful when a route keeps forcing recovery turns, especially in party play or status-heavy chapters. Cure is bought from Desna for 120 TIX and Tai for 150 TIX. Pre-Demo 5 data listed a max stack of 5, with 2 obtainable copies. Use Cure before low HP becomes unrecoverable. Do not rely on it as your only survival plan if the build cannot afford the SP or if enemies can punish the heal turn.
Card
Free Ice
Block Tales Free Ice is a 1 BP action card that costs 1 SP and gives Enchant: Ice level 1 for the next attack. It is found on Pit Floor [20], sold by Banished Knight for 150 TIX, and can drop from several Chapter 1 enemies at 1.2%.
Guide
Badge Guide
Block Tales Badge Guide is for cleanup players who need conditions, not vague collection advice. A pre-Demo 5 community snapshot listed 65 achievements, also known as badges, with 10 unobtainable. Some are simple progress checks, like Dethroned for beating Cruel King. Others require clean play, such as Stylish for defeating Cruel King without damage, or route-specific actions like Rock and a Hard Place. Badge cleanup goes fastest when you sort by chapter, objective type, and failure condition before repeating the same route.