Enemy
Block Tales Knightly Noob Enemy Guide
Block Tales Knightly Noob is a Chapter 1 enemy with 5 HP, no attributes, level 6, and a 2-damage Stab. It appears in Meadows and Pit floors 1 and 3. The enemy is straightforward, but it checks whether players can stop wasting SP and handle a slightly larger HP pool cleanly.
Last updated: 2026-04-27
Quick Facts
| Type | Chapter 1 sword enemy |
|---|---|
| HP | 5 |
| Level | 6 |
| Attributes | None |
| Move | Stab |
| Stab damage | 2 damage. |
| Locations | Meadows and Pit floors 1 and 3. |
| Drops | Apple Juice, Bomb, Hypno Glasses, Tickle Stick, Hot Chocolate, Minimize, and Slow Go are listed drops. |
| Minimize drop | Minimize is listed at 1.6%. |
| Slow Go drop | Slow Go is listed at 1.6%. |
| Old data note | Current trivia says Knightly Noob had 4 HP before Demo 2. |
| Route lesson | Higher HP means turn-count planning matters more than panic damage. |
| Reviewed facts | Checked against current community wiki data on 2026-04-27. |
Block Tales Knightly Noob route facts
Knightly Noob is not complicated. That is the point. With 5 HP and a 2-damage Stab, it asks whether you can count turns instead of reacting late.
If every Knightly Noob costs a Power Stab and a heal, the route plan is leaking resources.
- Use normal damage when it finishes on schedule.
- Spend SP only when it saves a turn or prevents damage.
- Practice blocking the Stab rhythm.
- Do not farm low-rate cards during first progress.
Stab and early damage math
Two damage per Stab is enough to matter across repeated fights. One bad block is not a disaster; several bad blocks before a boss become one.
The safer habit is to heal before a chain of enemies, not after every single mistake.
- Track how many turns the enemy needs to fall.
- Use Power Stab only if it changes that count.
- Keep food for longer route sections.
- If commands are shaky, avoid adding Ante Up-style risk later.
Knightly Noob compared with Loyal Knight
Knightly Noob is the simple version. Loyal Knight adds 1 Defense, more moves, and Defend behavior in Blackrock Castle.
If Knightly Noob already drains the build, the castle version will feel worse.
- Knightly Noob: 5 HP and Stab.
- Loyal Knight: Defense, Shield Toss, and Defend.
- Crossbow Crony: ranged Mobile pressure.
- Cruel King: summons both castle enemies into a boss fight.
FAQ
How much HP does Knightly Noob have?
Knightly Noob has 5 HP.
What does Knightly Noob's Stab do?
Stab deals 2 damage.
Where does Knightly Noob appear?
Current data lists Meadows and Pit floors 1 and 3.
Should I use Power Stab on every Knightly Noob?
No. Use Power Stab when it changes the turn count. Otherwise save SP for longer route pressure.
Related Pages
Chapter
Chapter 1
Block Tales Chapter 1, Storming the Castle, runs from the Caves into Roadtown, Snowy Thicket, and Blackrock Castle. The chapter teaches Ball, Dynamite, keys, dungeon routing, and ends with Cruel King and the Ice Dagger.
Location
Bizville Meadows
Block Tales Bizville Meadows is the early field route after Tutorial Terry and before the first real boss checks. It is where Power Stab has just entered the build, normal enemy timing starts to matter, and Red Noob and Blue Noob become the first target-priority lesson.
Enemy
Nooblet
Block Tales Nooblet is the basic early enemy with 2 HP, 4 HP in the Pre-Prologue version, no attributes, level 5, and a 1-damage Stab. The enemy is simple on purpose: it teaches blocking, turn counting, and whether you are wasting SP before Roblox HQ, Meadows, Caves, or Pit Floor 1.
Enemy
Helmet Noob
Block Tales Helmet Noob is an armored early enemy with 3 HP, 6 HP in the Pre-Prologue version, 2 Defense, Ball Weakness, Mobile, and Headbutt. Headbutt deals 2 damage and inflicts Dizzy level 1 for 2 turns, making Helmet Noob a small enemy that can still ruin sloppy timing.
Enemy
Loyal Knight
Block Tales Loyal Knight is a Blackrock Castle enemy with 5 HP, 1 Defense, level 25, Shield Toss, and Defend. Cruel King can summon Loyal Knight with Call for Help, which makes this enemy more important than a normal castle encounter: if it stays alive, the boss gets more time to freeze, heal, and buff.
Card
Power Stab
Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.
Card
Minimize
Block Tales Minimize is a 1 BP Ball action card that costs 2 SP and applies Small for 3 turns, lowering an enemy's attack pressure. It is useful when a single enemy's hits are the problem, but spiky or flaming enemies can still pop the Ball and stop the effect.
Guide
Beginner Guide
Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.