Enemy

Block Tales Snory Bear Enemy Guide

Block Tales Snory Bear is an 8 HP, 1 Defense Chapter 1 enemy with Swipe, Fall Asleep, Sleep self-healing, Snowy Thicket route pressure, and a Free Ice drop at 1.2%. The fight asks you to decide whether to burst through the bear now or let Sleep turns undo your damage.

Last updated: 2026-04-27

Snory Bear enemy guide image for Block Tales Wiki
Snory Bear reference image for the enemies section.

Quick Facts

TypeChapter 1 heavy enemy
HP8
Defense1
Level8
AttributesNone.
MovesSwipe and Fall Asleep.
Swipe damageSwipe deals 5 damage.
Fall AsleepSnory Bear applies Sleep to itself for four turns.
Sleep healingWhile sleeping after Fall Asleep, it heals 2 HP at the end of each turn.
LocationsIcy Caves, Snowy Thicket, Roadtown, and Pit floors 15 and 17 are listed.
DropsWorm, Hot Chocolate, Cheezburger, Dizzy Dial, Ice Storm, Free Ice, Taco, and Strawberry Ice Cream are listed drops.
Free Ice dropFree Ice is listed at 1.2%.
Failure pointSlow damage can be erased by repeated Sleep healing.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Snory Bear facts that matter

Snory Bear is not a complicated enemy, but it is a good test of whether your route damage is real. Eight HP plus 1 Defense makes weak chip feel worse, and Fall Asleep can turn a half-finished fight back into extra work.

The worst version of this fight is taking a 5 damage Swipe, poking through Defense, then watching Sleep healing undo the turn you just spent.

  • Plan for 8 HP and 1 Defense, not just a normal small enemy.
  • Do not let Sleep healing stretch the fight for free.
  • Burst is better when Snory Bear is already low.
  • Keep recovery ready if Snowy Thicket has already drained you.

Fall Asleep route decision

When Snory Bear sleeps, the question is whether you can finish it quickly. If the answer is yes, push. If the answer is no, stop wasting SP into bad math and reset the route plan around healing and safer turns.

This is also where first-clear players lose items. They spend SP to chase a half kill, fail to finish through healing, and still have to eat the next Swipe later.

  • Count remaining HP before spending SP.
  • Use stronger single-target damage when it prevents another heal tick.
  • Do not farm Free Ice here while your route is unstable.
  • Heal before a missed guard turns Swipe into a route reset.

Snory Bear compared with Hungry Wolf

Hungry Wolf is a faster, cleaner chip enemy. Snory Bear is slower but punishes low damage harder because Defense and Sleep healing change the math.

If both are part of your Snowy Thicket routing problem, solve them differently. Do not use the same lazy attack pattern into every white enemy on the route.

  • Snory Bear: high HP, 1 Defense, Sleep healing.
  • Hungry Wolf: 4 HP and 2 damage Munch.
  • Cheeky Eagle: Flying and Mobile coverage check.
  • Banished Knight: later route check with stronger pressure.

FAQ

How much damage does Snory Bear Swipe do?

Swipe deals 5 damage.

Why does Snory Bear keep healing?

Fall Asleep gives Snory Bear Sleep for four turns, and while sleeping from that move it heals 2 HP at the end of each turn.

Is Snory Bear worth farming for Free Ice?

Not during a first Snowy Thicket clear. Free Ice is listed at 1.2%, so come back when the route no longer costs items.

What is the common mistake against Snory Bear?

Players poke through 1 Defense too slowly, let Fall Asleep heal the bear, and spend more HP and SP than the fight should cost.

Related Pages

Snowy Thicket location guide image for Block Tales Wiki

Location

Snowy Thicket

Block Tales Snowy Thicket is the Chapter 1 route from Roadtown toward Blackrock Castle. It contains the Snowy Thicket Mines, Accountant Jim, Dynamite, wildlife pressure, and the Banished Knight mini-boss. The area tests whether players can save enough SP for the castle.

Chapter 1 chapter guide image for Block Tales Wiki

Chapter

Chapter 1

Block Tales Chapter 1, Storming the Castle, runs from the Caves into Roadtown, Snowy Thicket, and Blackrock Castle. The chapter teaches Ball, Dynamite, keys, dungeon routing, and ends with Cruel King and the Ice Dagger.

Hungry Wolf enemy guide image for Block Tales Wiki

Enemy

Hungry Wolf

Block Tales Hungry Wolf is a 4 HP Chapter 1 enemy with Munch, level 8, Roadtown and Snowy Thicket encounters, and a Free Ice drop at 1.2%. It is a simple fight on paper, but 2 damage Munch punishes players who enter the snowy route already low or keep saving attacks for a later danger.

Cheeky Eagle enemy guide image for Block Tales Wiki

Enemy

Cheeky Eagle

Block Tales Cheeky Eagle is a 4 HP Flying and Mobile enemy with Strike, level 8, Snowy Thicket and Savannah appearances, and a Snowball drop at 1.5%. Its main lesson is coverage: sword-only habits waste turns when the enemy is in the air.

Free Ice card guide image for Block Tales Wiki

Card

Free Ice

Block Tales Free Ice is a 1 BP action card that costs 1 SP and gives Enchant: Ice level 1 for the next attack. It is found on Pit Floor [20], sold by Banished Knight for 150 TIX, and can drop from several Chapter 1 enemies at 1.2%.

Power Stab card guide image for Block Tales Wiki

Card

Power Stab

Block Tales Power Stab is the first real SP check for sword builds. It costs 0 BP and 2 SP, adds 1 damage over a normal Sword hit, and rewards players who can land the tighter action command instead of spending turns on plain attacks.

Action Commands Guide guide guide image for Block Tales Wiki

Guide

Action Commands Guide

Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.

Beginner Guide guide guide image for Block Tales Wiki

Guide

Beginner Guide

Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.