Enemy

Block Tales Devious Rat Enemy Guide

Block Tales Devious Rat is a 3 HP Mobile enemy with Munch, level 7, Cave and Pit appearances, and a Free Ice drop at 1.2%. Munch deals 1 damage. The enemy is not a wall, but repeated small hits can drain routes when players ignore Mobile timing or chase drops too early.

Last updated: 2026-04-27

Devious Rat enemy guide image for Block Tales Wiki
Devious Rat reference image for the enemies section.

Quick Facts

TypeSmall Mobile enemy
HP3
Level7
AttributeMobile
MoveMunch
Munch damage1 damage.
LocationsCave and Pit floors 6, 7, and 11.
DropsApple Core, Dumpling, Green Pepper, Storm Tea, Slateskin Potion, Ice Cream, ATK-FX R, and Free Ice are listed drops.
Free Ice dropFree Ice is listed at 1.2%.
Storm Tea dropStorm Tea is listed at 3%.
Route lessonMobile chip damage becomes expensive across repeated fights.
Farming noteFree Ice farming should wait until the route is stable.
Reviewed factsChecked against current community wiki data on 2026-04-27.

Block Tales Devious Rat route facts

Devious Rat is a small enemy that asks for clean routing. Munch only deals 1 damage, but Mobile timing means it can sneak in more chip than expected.

The right response is not panic damage. It is clean target priority and not letting small hits pile up.

  • Clear it before repeated Mobile turns add up.
  • Do not spend expensive SP on a 3 HP target unless it saves a turn.
  • Save Free Ice farming for cleanup.
  • Heal based on the next route stretch, not one Munch.

Munch and route attrition

A single Munch is harmless. Ten small mistakes across a route are not. That is where Devious Rat gets value.

If the area is full of repeat fights, clear rats efficiently instead of letting them take free turns while you hit sturdier enemies.

  • Use normal damage if it finishes cleanly.
  • Use Linebounce only if several enemies justify the SP.
  • Do not let Mobile timing catch you at low HP.
  • Track route health before the next boss or long room.

Devious Rat compared with Cultist Noob

Devious Rat drains with small Mobile hits. Cultist Noob drains by healing the enemy team.

In a mixed fight, choose priority based on what is extending the fight. Sometimes that is healing. Sometimes it is Mobile chip.

  • Devious Rat: clear before chip stacks.
  • Cultist Noob: clear before healing erases damage.
  • Smugupine: avoid Spiky contact.
  • Helmet Noob: exploit Ball Weakness.

FAQ

How much HP does Devious Rat have?

Devious Rat has 3 HP.

What does Munch do?

Munch deals 1 damage.

Where does Devious Rat appear?

Current data lists Cave and Pit floors 6, 7, and 11.

Can Devious Rat drop Free Ice?

Yes. Free Ice is listed at 1.2%, but it is better treated as cleanup farming.

Related Pages

Caves location guide image for Block Tales Wiki

Location

Caves

Block Tales Caves is an early Chapter 1 route where Ball timing, route tools, and card pickups start mattering. Current reviewed data ties HP+ to Caves [1], Fireball to Caves [3], and Linebounce to a Caves pedestal, making the area more than a simple transition before Roadtown.

Smugupine enemy guide image for Block Tales Wiki

Enemy

Smugupine

Block Tales Smugupine is a 3 HP Spiky enemy with Pierce, level 7, and Porcu-Pain. Porcu-Pain deals 2 damage and pierces Defense. It appears in Cave and Pit Floor 11, so it works as an early reminder that contact habits and defense plans can fail against the wrong enemy rule.

Cultist Noob enemy guide image for Block Tales Wiki

Enemy

Cultist Noob

Block Tales Cultist Noob is a support-style early enemy with 4 HP, level 7, and Bring to Light. Bring to Light heals all enemies for 2 HP. The enemy appears in Bizville Meadows and several early Pit floors, and it teaches a simple lesson: healers become priority targets before a fight drags.

Free Ice card guide image for Block Tales Wiki

Card

Free Ice

Block Tales Free Ice is a 1 BP action card that costs 1 SP and gives Enchant: Ice level 1 for the next attack. It is found on Pit Floor [20], sold by Banished Knight for 150 TIX, and can drop from several Chapter 1 enemies at 1.2%.

Linebounce card guide image for Block Tales Wiki

Card

Linebounce

Block Tales Linebounce is the early Ball card for rooms with several enemies. It costs 1 BP and 2 SP, comes from the Caves, and keeps bouncing only if each action command lands, which makes it strong but easy to waste.

Action Commands Guide guide guide image for Block Tales Wiki

Guide

Action Commands Guide

Block Tales Action Commands Guide is about timing under pressure, not just pressing buttons faster. Early cards make this obvious. Power Stab deals better damage when the command lands, while a missed early Power Stab falls back to weaker damage. Linebounce keeps going only if each command succeeds. Ante Up raises damage but makes commands harsher and can turn misses into zero damage. Use low-risk enemies to practice before boss attempts. If timing falls apart when HP is low, fix survival first instead of adding more risky damage.

Beginner Guide guide guide image for Block Tales Wiki

Guide

Beginner Guide

Block Tales Beginner Guide is for players who just reached the first real routes and keep losing HP, SP, or turns without knowing why. Start by learning normal Sword and Ball timing, then add Power Stab for single targets and Linebounce when enemy count becomes the problem. Chapter 1 checks whether you can save SP through Caves, Roadtown, Snowy Thicket, and Blackrock Castle before Cruel King. Do not spend every item fixing small mistakes. Use healing plates, count whether a card changes the turn count, and keep one recovery plan for boss rooms.

Ice Cream item guide image for Block Tales Wiki

Item

Ice Cream

Block Tales Ice Cream is best treated as an item family: Vanilla restores 4 HP, Chocolate restores 5 HP plus SP Regen, Strawberry restores 5 SP plus HP Regen, and Jumbo heals the party for 8 but freezes the user. Any Ice Cream can also cook with Banana into Banana Split.